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Making Modules Easier to Use
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<blockquote data-quote="Li Shenron" data-source="post: 3646471" data-attributes="member: 1465"><p>One thing I would really like to have in every adventure is "double maps".</p><p></p><p>I need one version of the map with everything important marked: encounters, traps, key items.</p><p></p><p>I need another version of the same map with nothing... all blank.</p><p></p><p>So I'd be the only one looking at the full-map behind my screen, and hopefully I'm not missing anything or taking too much time to figure out what happens in the next room, particularly if there is something very position-sensitive (like a trap). But if I only get this map, then I will never be able to show it to the players without revealing something they should discover "the hard way".</p><p></p><p>That's what the "blind map" is useful for: the players get the general features of the area but not the details. This is actually not always important for dungeons or enclosed spaces (normally I don't show them any map at all, but I just describe a room only when they get in), but it is very needed IMHO for overland maps. So if your adventure takes place in a few different locations scattered around a certain area (think ToEE), have a blind map which shows only mountains, lakes/rivers/coasts, towns and roads (all with names) and a full map of the same area for the DM only.</p><p></p><p>If you make the blind map photocopy-able, then the party can mark down on the copy of the map the new places which they've discovered.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3646471, member: 1465"] One thing I would really like to have in every adventure is "double maps". I need one version of the map with everything important marked: encounters, traps, key items. I need another version of the same map with nothing... all blank. So I'd be the only one looking at the full-map behind my screen, and hopefully I'm not missing anything or taking too much time to figure out what happens in the next room, particularly if there is something very position-sensitive (like a trap). But if I only get this map, then I will never be able to show it to the players without revealing something they should discover "the hard way". That's what the "blind map" is useful for: the players get the general features of the area but not the details. This is actually not always important for dungeons or enclosed spaces (normally I don't show them any map at all, but I just describe a room only when they get in), but it is very needed IMHO for overland maps. So if your adventure takes place in a few different locations scattered around a certain area (think ToEE), have a blind map which shows only mountains, lakes/rivers/coasts, towns and roads (all with names) and a full map of the same area for the DM only. If you make the blind map photocopy-able, then the party can mark down on the copy of the map the new places which they've discovered. [/QUOTE]
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