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<blockquote data-quote="Redrobes" data-source="post: 3651300" data-attributes="member: 40793"><p>You guys are talking about having information on the map. This thread has been linked into from the <a href="http://www.enworld.org/forumdisplay.php?f=6" target="_blank">digital RPG tools threads</a> which are running discussions along similar lines. Theres a lot of work being done especially in the online virtual table top (VTT) apps that do all this stuff. You can use a VTT offline as well as online too. Most people familiar with the PC at the table have the map on the PC when in play as well as having a table with some miniatures. What most people would like is to have a table with the map projected or displayed directly on it. Anyway, the point here is that I write, and there are others too, applications which not only allow you to map the dungeon, but also to add hot spots onto the map which you can call up information. I would reckon you would be surprised at what is happening with the mapping VTTs that are being made.</p><p></p><p>My <a href="http://www.viewingdale.com" target="_blank">ViewingDale</a> is a zoom browser that can handle any sized map at any scale. You put all the map for a dungeon on it. In fact you can put the entire campaign world on it all at once. You can zoom into areas and add links to documents, sounds, text, pictures, movies - anything. Also, if you add a document with skeleton stats to a skeleton icon then any time you put a skeleton into the map then it will have that link to its stats on it. So with NPCs you can have their history which you can keep adding to as the players keep meeting them and each person in the campaign has that info right at the point you need it. The same thing goes for the PCs too. You can have their character sheet nailed to the character icon on the map so you can add icons to the page for stuff they pick up, delete it when they use items and look at their picture or get damage values etc. Theres a free demo to see all this in action.</p><p></p><p>In terms of a blank map this has been programmed too. There is what is known as 'fog of war' where you can hide bits of the map that players have not seen yet. Some (other) apps are calculating the visual range based on the player character icon positions as well as trying to figure out whether this can be done for flying creatures or people with infravision or otherwise different sight ranges etc.</p><p></p><p>There is lots to look over. Its all good stuff.</p></blockquote><p></p>
[QUOTE="Redrobes, post: 3651300, member: 40793"] You guys are talking about having information on the map. This thread has been linked into from the [url=www.enworld.org/forumdisplay.php?f=6]digital RPG tools threads[/url] which are running discussions along similar lines. Theres a lot of work being done especially in the online virtual table top (VTT) apps that do all this stuff. You can use a VTT offline as well as online too. Most people familiar with the PC at the table have the map on the PC when in play as well as having a table with some miniatures. What most people would like is to have a table with the map projected or displayed directly on it. Anyway, the point here is that I write, and there are others too, applications which not only allow you to map the dungeon, but also to add hot spots onto the map which you can call up information. I would reckon you would be surprised at what is happening with the mapping VTTs that are being made. My [url=www.viewingdale.com]ViewingDale[/url] is a zoom browser that can handle any sized map at any scale. You put all the map for a dungeon on it. In fact you can put the entire campaign world on it all at once. You can zoom into areas and add links to documents, sounds, text, pictures, movies - anything. Also, if you add a document with skeleton stats to a skeleton icon then any time you put a skeleton into the map then it will have that link to its stats on it. So with NPCs you can have their history which you can keep adding to as the players keep meeting them and each person in the campaign has that info right at the point you need it. The same thing goes for the PCs too. You can have their character sheet nailed to the character icon on the map so you can add icons to the page for stuff they pick up, delete it when they use items and look at their picture or get damage values etc. Theres a free demo to see all this in action. In terms of a blank map this has been programmed too. There is what is known as 'fog of war' where you can hide bits of the map that players have not seen yet. Some (other) apps are calculating the visual range based on the player character icon positions as well as trying to figure out whether this can be done for flying creatures or people with infravision or otherwise different sight ranges etc. There is lots to look over. Its all good stuff. [/QUOTE]
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