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<blockquote data-quote="Fion" data-source="post: 6371350" data-attributes="member: 64365"><p>A lot of the monsters in the PHB and from what I've heard in the MM are very simple with one or two strait attacks an they and should have an iconic ability. Some monsters in the PHB already have this, like the snake's Constrict attack or the Dire Wolfs knockdown but many simply have attack A and attack B that are only different in how much damage they do or how many enemies they target, etc.</p><p></p><p>In your Crocodile example, the critical hit part isn't really necessary as if it crits it's already going to do higher damage and the 'rip off a limb or chunk of flesh' is very much an RP thing that isn't necessary in a stack block. </p><p></p><p>So something like;</p><p></p><p><strong><span style="font-size: 10px"><span style="color: #000000">Death Roll. If a crocodile begins it's turn while grappling, it can make an attack against it's grappled target.</span></span></strong></p><p><strong><span style="font-size: 10px"><span style="color: #000000">Melee weapon attack +4, reach 5ft. Target: creature grappled by the crocodile. Hit: 7 (1d10 +2) slashing damage. If the target is submerged in water, that creature must succeed at a DC: 10 constitution save or begin to suffocate.</span></span></strong></p><p><strong></strong></p><p></p><p>To add a special attack to the thread, here's a variant on the Falcon, a CR 2 Frost Hawk's special attack, inspired by the 4th edition monster variant.</p><p></p><p><strong>Freezing Screech (Recharge 5, 6)</strong></p><p><strong></strong><strong>Ranged Weapon Attack +5, 30 ft. Cone. Hit: All targets in range must succeed at a DC: 15 Constitution save or take 8 (2d6 + 3) frost damage and may only move at slow pace until the end of your next turn.</strong></p><p></p><p>Without the MM that's the best I can approximate such an attack.</p></blockquote><p></p>
[QUOTE="Fion, post: 6371350, member: 64365"] A lot of the monsters in the PHB and from what I've heard in the MM are very simple with one or two strait attacks an they and should have an iconic ability. Some monsters in the PHB already have this, like the snake's Constrict attack or the Dire Wolfs knockdown but many simply have attack A and attack B that are only different in how much damage they do or how many enemies they target, etc. In your Crocodile example, the critical hit part isn't really necessary as if it crits it's already going to do higher damage and the 'rip off a limb or chunk of flesh' is very much an RP thing that isn't necessary in a stack block. So something like; [B][SIZE=2][COLOR=#000000]Death Roll. If a crocodile begins it's turn while grappling, it can make an attack against it's grappled target.[/COLOR][/SIZE] [SIZE=2][COLOR=#000000]Melee weapon attack +4, reach 5ft. Target: creature grappled by the crocodile. Hit: 7 (1d10 +2) slashing damage. If the target is submerged in water, that creature must succeed at a DC: 10 constitution save or begin to suffocate.[/COLOR][/SIZE] [/B] To add a special attack to the thread, here's a variant on the Falcon, a CR 2 Frost Hawk's special attack, inspired by the 4th edition monster variant. [B]Freezing Screech (Recharge 5, 6) [/B][B]Ranged Weapon Attack +5, 30 ft. Cone. Hit: All targets in range must succeed at a DC: 15 Constitution save or take 8 (2d6 + 3) frost damage and may only move at slow pace until the end of your next turn.[/B] Without the MM that's the best I can approximate such an attack. [/QUOTE]
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