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<blockquote data-quote="pming" data-source="post: 6372879" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> It's a book that has several dozen different ways of changing a creature to give it something different. They are sort of like 3e "templates", but they tend to be both more specific and more vague at the same time. There are categories, such as "Size", "Demeanor", "Body" and "Color" (there's more than that). So, for example, if you wanted to make a really large, ticked-off badger, you would add a Size and Demenor. For size, how big? Lets say you want it to be huge. If a badger is small, that gives it just over 4 more HD and increases it's damage by +8 points. For being ticked off (Demenor), lets call it a Hissing giant badger. The "Hissing" part does nothing than to warn others how annoyed it is....and to increase the likelihood of nearby wandering monsters showing up (+30% to +75% more likely, basically). Not good enough? Ok, lets add in another..."Long Tailed"; that gives it a sweep attack and/or the ability to hang by it's tail. So we have a now have a "Huge Long-Tailed Hissing Badger". It gives an experience point bonus/adjustment to the creature to make up for all it's new features.</p><p></p><p> You can make silly creatures, or ones so nefarious your players will hate you for months! (say, the "Invisible Iron Blink Rot Grub"... ><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p> Anyway, even if you don't use it 'as is', you will definitely get some interesting ideas for crating your own variant (or new) creatures. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6372879, member: 45197"] Hiya. It's a book that has several dozen different ways of changing a creature to give it something different. They are sort of like 3e "templates", but they tend to be both more specific and more vague at the same time. There are categories, such as "Size", "Demeanor", "Body" and "Color" (there's more than that). So, for example, if you wanted to make a really large, ticked-off badger, you would add a Size and Demenor. For size, how big? Lets say you want it to be huge. If a badger is small, that gives it just over 4 more HD and increases it's damage by +8 points. For being ticked off (Demenor), lets call it a Hissing giant badger. The "Hissing" part does nothing than to warn others how annoyed it is....and to increase the likelihood of nearby wandering monsters showing up (+30% to +75% more likely, basically). Not good enough? Ok, lets add in another..."Long Tailed"; that gives it a sweep attack and/or the ability to hang by it's tail. So we have a now have a "Huge Long-Tailed Hissing Badger". It gives an experience point bonus/adjustment to the creature to make up for all it's new features. You can make silly creatures, or ones so nefarious your players will hate you for months! (say, the "Invisible Iron Blink Rot Grub"... >:) ). Anyway, even if you don't use it 'as is', you will definitely get some interesting ideas for crating your own variant (or new) creatures. :) ^_^ Paul L. Ming [/QUOTE]
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