Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Making Mundane Animal Companions Fun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bedir than" data-source="post: 6525011" data-attributes="member: 6789971"><p>My custom worldspace has three races that start with animal companions in a way that is similar but not equal to the baseline Ranger Beast Companion rule. Most of these Bonded Animals are typical domesticated animals (dogs, horses, some birds).</p><p></p><p>One of the ways I'm trying to give them a little bit more flavor, and mechanical utility, is to customize their stat block.</p><p></p><p>So Retrievers have a "monster" feature called Fetch. It lets them Dash over two rounds and retrieve a missile weapon. This also contains a bit of risk, but if you are out of ammo, it could be the difference between life and death.</p><p></p><p>Sled Dogs are heartier and resistant to cold.</p><p></p><p>Minor tweaks to the standard array offer flavor to the campaign. In ways this is similar to changing a Guard to a Halfling Guard, or whatever.</p><p></p><p>Yes, it is becoming some consuming work. But by making mostly minor changes with the 11 different domestic canines I've found that the connection the PLAYER's are developing to their companions is growing.</p><p></p><p>So, yes, the dude that has a bear feels special. The eventual character that has an axebeak will feel powerful. From a power-gaming perspective those are great companions, but from the role aspect there would of course be characters with intense connections to their pet/work-mate. Giving them a non-generic stat block is a recognition of that even without a custom companion feat.</p></blockquote><p></p>
[QUOTE="bedir than, post: 6525011, member: 6789971"] My custom worldspace has three races that start with animal companions in a way that is similar but not equal to the baseline Ranger Beast Companion rule. Most of these Bonded Animals are typical domesticated animals (dogs, horses, some birds). One of the ways I'm trying to give them a little bit more flavor, and mechanical utility, is to customize their stat block. So Retrievers have a "monster" feature called Fetch. It lets them Dash over two rounds and retrieve a missile weapon. This also contains a bit of risk, but if you are out of ammo, it could be the difference between life and death. Sled Dogs are heartier and resistant to cold. Minor tweaks to the standard array offer flavor to the campaign. In ways this is similar to changing a Guard to a Halfling Guard, or whatever. Yes, it is becoming some consuming work. But by making mostly minor changes with the 11 different domestic canines I've found that the connection the PLAYER's are developing to their companions is growing. So, yes, the dude that has a bear feels special. The eventual character that has an axebeak will feel powerful. From a power-gaming perspective those are great companions, but from the role aspect there would of course be characters with intense connections to their pet/work-mate. Giving them a non-generic stat block is a recognition of that even without a custom companion feat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making Mundane Animal Companions Fun
Top