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Making my conspiracy feel like a mystery
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<blockquote data-quote="Ry" data-source="post: 1879131" data-attributes="member: 8314"><p>Well, my campaign is a sort of perpetual thing; Staunwark is the game that's capped at 6th level, with certain artifacts able to boost the level limit to 10. The island is rich enough that this isn't the only plot arc that can become "The Plot", and I don't mind if it gets solved. The game has a funny progression, though; basically, the four PCs are each on different PBeMs (often intersecting and pairing up together), but we all get together for the occasional big night. Those might start to happen more often with a combination of ScreenMonkey and Roger Wilco.</p><p></p><p>Oh, because at least two of the Citadels haven't been located by either side, and another one is inhabited by monsters controlled by neither side, neither can achieve victory without the PCs' involvement (the PCs will find the other citadels over the course of some of their peripheral adventures). This is why they've remained secret organizations for so long, so there's no ticking timebomb in the campaign until one side or another knows where each piece is.</p></blockquote><p></p>
[QUOTE="Ry, post: 1879131, member: 8314"] Well, my campaign is a sort of perpetual thing; Staunwark is the game that's capped at 6th level, with certain artifacts able to boost the level limit to 10. The island is rich enough that this isn't the only plot arc that can become "The Plot", and I don't mind if it gets solved. The game has a funny progression, though; basically, the four PCs are each on different PBeMs (often intersecting and pairing up together), but we all get together for the occasional big night. Those might start to happen more often with a combination of ScreenMonkey and Roger Wilco. Oh, because at least two of the Citadels haven't been located by either side, and another one is inhabited by monsters controlled by neither side, neither can achieve victory without the PCs' involvement (the PCs will find the other citadels over the course of some of their peripheral adventures). This is why they've remained secret organizations for so long, so there's no ticking timebomb in the campaign until one side or another knows where each piece is. [/QUOTE]
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