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Making my conspiracy feel like a mystery
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<blockquote data-quote="The Amazing Dingo" data-source="post: 1879660" data-attributes="member: 23353"><p>Firstly, let me just say that plotwise it sounds like you're off to a great start. You have only a handful of factions but a great deal of opportunities. Well done!</p><p></p><p>Now, unfolding the plot. <strong>LostSoul</strong> gave a nice idea to get things rolling. If you'd like to try to get the PCs involved, make it personal for them. Have those groups mentioned do things that get the PCs interested in what is going on - perhaps those goblins are now looking for good human weapons to fight the undead off so they raid a PCs home town (or perhaps raid it to cart off a PCs sister to act as a sacrifice to appease these invaders), another can get hired for a brief mission for one of the noble Toolmasters posing as a goodguy though with sinister purposes, etc.</p><p></p><p>And then to make it feel like a good conspiracy, there are a could different menthods I'd like to suggest.</p><p></p><p>1) Leave the breadcrumb trail. Make sure the Toolmaster Blacksmith has a connection to the Innkeeper Toolmaster who has a connection to a non-Toolmaster fence who has a connection to a Noble Toolmaster. Feed them the hints and the information over time (the time depends on how long you'd like to keep the campaign active). </p><p></p><p>2) Make sure the breadcrumbs overlap with the other PCs. This is mostly to make sure they PCs interact together. Sometimes a certain breadcrumb might mean nothing to PC A but it might mean a little to PC B and a lot to PC C. This fosters a sense of teamwork and a realism to the game that others are helping out in this problem.</p><p></p><p>3) Make sure NPC actions and events unfold alongside PC actions and events. Make sure there are generally more events going then the PCs can necessarily handle (there are 3-4 PCs verse 7-8 groups of people working so they cannot do everything) and allow those events to unfold if the PCs do not get to them. This might include things like the Towers being seized, NPCs who learn of the secret being killed, or there being assassinations within the Toolmasters'. Of course no major events should occur at least without the PCs knowing about them and having the option to stop them, but smaller ones are great to add a sensation that the campaign is not waiting for them and if they don't do something about it, it might easily spell doom.</p><p></p><p>4) A suggestion that Sagiro (I beleive it was Sagiro...If I'm wrong here, please someone correct me since it has been a while since I read the SH) has used to great lengths is the creation of documents. Those bad guys always have invoices, documents, or do research for information. For these, create a physical document using a font that is similar to handwriting. Perhaps they are encoded or simply mysterious, but they will have hints and breadcrumbs in them. Hand these out to the PCs as keepsakes rather then just telling them what a letter essentially said. I know it can take a while, but it works great to add flavor make it more realistic to the players.</p><p></p><p>Between sleeping and a sick fiancee. Hopefully I can think of something more a little later to toss up.</p></blockquote><p></p>
[QUOTE="The Amazing Dingo, post: 1879660, member: 23353"] Firstly, let me just say that plotwise it sounds like you're off to a great start. You have only a handful of factions but a great deal of opportunities. Well done! Now, unfolding the plot. [b]LostSoul[/b] gave a nice idea to get things rolling. If you'd like to try to get the PCs involved, make it personal for them. Have those groups mentioned do things that get the PCs interested in what is going on - perhaps those goblins are now looking for good human weapons to fight the undead off so they raid a PCs home town (or perhaps raid it to cart off a PCs sister to act as a sacrifice to appease these invaders), another can get hired for a brief mission for one of the noble Toolmasters posing as a goodguy though with sinister purposes, etc. And then to make it feel like a good conspiracy, there are a could different menthods I'd like to suggest. 1) Leave the breadcrumb trail. Make sure the Toolmaster Blacksmith has a connection to the Innkeeper Toolmaster who has a connection to a non-Toolmaster fence who has a connection to a Noble Toolmaster. Feed them the hints and the information over time (the time depends on how long you'd like to keep the campaign active). 2) Make sure the breadcrumbs overlap with the other PCs. This is mostly to make sure they PCs interact together. Sometimes a certain breadcrumb might mean nothing to PC A but it might mean a little to PC B and a lot to PC C. This fosters a sense of teamwork and a realism to the game that others are helping out in this problem. 3) Make sure NPC actions and events unfold alongside PC actions and events. Make sure there are generally more events going then the PCs can necessarily handle (there are 3-4 PCs verse 7-8 groups of people working so they cannot do everything) and allow those events to unfold if the PCs do not get to them. This might include things like the Towers being seized, NPCs who learn of the secret being killed, or there being assassinations within the Toolmasters'. Of course no major events should occur at least without the PCs knowing about them and having the option to stop them, but smaller ones are great to add a sensation that the campaign is not waiting for them and if they don't do something about it, it might easily spell doom. 4) A suggestion that Sagiro (I beleive it was Sagiro...If I'm wrong here, please someone correct me since it has been a while since I read the SH) has used to great lengths is the creation of documents. Those bad guys always have invoices, documents, or do research for information. For these, create a physical document using a font that is similar to handwriting. Perhaps they are encoded or simply mysterious, but they will have hints and breadcrumbs in them. Hand these out to the PCs as keepsakes rather then just telling them what a letter essentially said. I know it can take a while, but it works great to add flavor make it more realistic to the players. Between sleeping and a sick fiancee. Hopefully I can think of something more a little later to toss up. [/QUOTE]
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