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Making my game more "rogue friendly"
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<blockquote data-quote="Illirion" data-source="post: 3309914" data-attributes="member: 38310"><p>Byron said it right. Rogues monks and sometimes even rangers are of a scouting nature and so it should be good to have them walk a few corridors ahead every once in a while when they think it's getting dangerous. So make sure you give them an indication every once in a while "you can hear vague footsteps up ahead" "there's a light glowing at the end of the corridor" are examples of situations in which the party's first response should be: "let the rogue check it out first". </p><p></p><p>Also breaking and entering is a great situation for a rogue to shine. With a front door that only opens from the inside, the fighter can give the rogue a hand to help him climb to the nearest window. The rogue can stumble through the house a bit to check if it's safe and then go downstairs to open up the front door to let the rest in. </p><p></p><p>Lock your treasure chests and devise some alternative paths to get where you want the party to go that require the special skill set of the rogue. Use Magic Device, Decipher Script and such are also great ways to pull some attention to the rogue type. </p><p></p><p>Make it clear to the party that they have a choice when they aproach the encounter: Use brute force and get through it the hard way or get creative and use your rogue to decide the battle before it begins. You might even decide to hand out more XP if they do it the second way.</p><p></p><p>Cheers,</p><p>Illirion.</p></blockquote><p></p>
[QUOTE="Illirion, post: 3309914, member: 38310"] Byron said it right. Rogues monks and sometimes even rangers are of a scouting nature and so it should be good to have them walk a few corridors ahead every once in a while when they think it's getting dangerous. So make sure you give them an indication every once in a while "you can hear vague footsteps up ahead" "there's a light glowing at the end of the corridor" are examples of situations in which the party's first response should be: "let the rogue check it out first". Also breaking and entering is a great situation for a rogue to shine. With a front door that only opens from the inside, the fighter can give the rogue a hand to help him climb to the nearest window. The rogue can stumble through the house a bit to check if it's safe and then go downstairs to open up the front door to let the rest in. Lock your treasure chests and devise some alternative paths to get where you want the party to go that require the special skill set of the rogue. Use Magic Device, Decipher Script and such are also great ways to pull some attention to the rogue type. Make it clear to the party that they have a choice when they aproach the encounter: Use brute force and get through it the hard way or get creative and use your rogue to decide the battle before it begins. You might even decide to hand out more XP if they do it the second way. Cheers, Illirion. [/QUOTE]
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