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Making my game more "rogue friendly"
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<blockquote data-quote="Stalker0" data-source="post: 3312158" data-attributes="member: 5889"><p>At the same time, as a DM its good to take care of this info quickly. Rogue moves ahead, roll move silently/hide, and gets some info. Then he heads back. When you do it that, its quick and clean, the rogue gets to do his thing, and the party feel cool having all this preknowledge and getting to plan strategy.</p><p></p><p>Unfortunately, what often happens is the rogue just keeps going. The spotlight is on him, and it feels great. He tries to map out the entire dungeon by himself, while everyone else just twittles their thumbs. This is the main reason people don't like scouting, its boring for everyone but the rogue. As a DM, remind your rogues how dangerous scouting can be, and its good for game pace for them to do their business quickly.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3312158, member: 5889"] At the same time, as a DM its good to take care of this info quickly. Rogue moves ahead, roll move silently/hide, and gets some info. Then he heads back. When you do it that, its quick and clean, the rogue gets to do his thing, and the party feel cool having all this preknowledge and getting to plan strategy. Unfortunately, what often happens is the rogue just keeps going. The spotlight is on him, and it feels great. He tries to map out the entire dungeon by himself, while everyone else just twittles their thumbs. This is the main reason people don't like scouting, its boring for everyone but the rogue. As a DM, remind your rogues how dangerous scouting can be, and its good for game pace for them to do their business quickly. [/QUOTE]
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Making my game more "rogue friendly"
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