Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Making my own system; how protective should certain armors be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HRSegovia" data-source="post: 6233410" data-attributes="member: 99950"><p>ARMOR STRENGTHS AND WEAKNESSES</p><p>I, personally, loved Rolemaster's approach in that some armors were stronger/weaker versus certain attacks - but their method of "a chart for everything" was a little lacking. Part of the excitement was choosing what weapon to use against what enemy and realizing you had to count on your teammates and some level of wit when you didn't have the right one.</p><p></p><p>There are countless ways you can approach this. My advice, take simplicity over realism and to hell with anyone that starts arguing that its not realistic enough. People will be less likely to try a complex game that is not mainstream than a simple one. Complex/Realistic games are like Art films - they are usually not picked up mainstream and only accepted by a few people. Look at Harnmaster and MERP (both GREAT games BTW).</p><p></p><p>For example, if you were going with a D&D-like AC system, you would probably use something like:</p><p></p><p>Plate (Strong/Slashing) 20AC, (Normal) 18AC, (Weak/Piercing) 16AC</p><p>Better quality armors do not change the normal AC, but adjust the Weak, Strong, or both.</p><p></p><p>Additionally, piece-armoring is fun and adds a sense of realism, but you may want to avoid it as you will run into two problems:</p><p>You convolute your system a little bit with hit location (which really slows combat - perhaps optional will make people happy, but you may need a separate character sheet)</p><p>You open yourself up to powergamers (consider what piece armoring did in 2nd Ed D&D)</p></blockquote><p></p>
[QUOTE="HRSegovia, post: 6233410, member: 99950"] ARMOR STRENGTHS AND WEAKNESSES I, personally, loved Rolemaster's approach in that some armors were stronger/weaker versus certain attacks - but their method of "a chart for everything" was a little lacking. Part of the excitement was choosing what weapon to use against what enemy and realizing you had to count on your teammates and some level of wit when you didn't have the right one. There are countless ways you can approach this. My advice, take simplicity over realism and to hell with anyone that starts arguing that its not realistic enough. People will be less likely to try a complex game that is not mainstream than a simple one. Complex/Realistic games are like Art films - they are usually not picked up mainstream and only accepted by a few people. Look at Harnmaster and MERP (both GREAT games BTW). For example, if you were going with a D&D-like AC system, you would probably use something like: Plate (Strong/Slashing) 20AC, (Normal) 18AC, (Weak/Piercing) 16AC Better quality armors do not change the normal AC, but adjust the Weak, Strong, or both. Additionally, piece-armoring is fun and adds a sense of realism, but you may want to avoid it as you will run into two problems: You convolute your system a little bit with hit location (which really slows combat - perhaps optional will make people happy, but you may need a separate character sheet) You open yourself up to powergamers (consider what piece armoring did in 2nd Ed D&D) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making my own system; how protective should certain armors be?
Top