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General Tabletop Discussion
*Dungeons & Dragons
Making my own system; how protective should certain armors be?
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<blockquote data-quote="System Ufera" data-source="post: 6236308" data-attributes="member: 6671268"><p>At level 15, the normal cap on Strength would be 65. Since the caps only apply to the base stat, and not to bonuses, things like enchantments and other bonuses would be able to bypass this cap.</p><p></p><p>Let's assume that the character, still armed with a Longsword, has a base Strength of 65 (the cap for Level 15, assuming no racial bonus), with +10 due to enchantments, making it 75. This leaves us with a modifier of 15, halved to 7. As such, 7 dice will be rolled from Strength alone. Let's also assume that the longsword itself has the Extra Damage +2d6 enchantment; this means that the character will roll 9d6.</p><p></p><p>The character would probably have a base Agility of 60, with +5 due to enchantments, making it 65. The modifier here would be 13, giving a bonus to damage equal to 13. The character may have taken all the ranks of the two benefits that further give a bonus to Damage, thus increasing that bonus further by 10, to 23. Thus, we end up with 9d6 +23 at level 15. That does seem like a bit much, which is one reason why I don't want to make my game any more complex than it currently is.</p><p></p><p>There's only a difference of 10 points between the caps at level 15 and level 20, and I'm not really planning on making enchantments much more powerful than they already are, so at that point we'd end up with 10d6 +25 damage dealt.</p><p></p><p>This isn't even getting into the issue of multiple attacks per round, or even calculations involving weapons other than the longsword. For example, there's an exotic weapon nicknamed the "Boulder on a Stick," which has a damage die of 1d12 per half your Strength Modifier, and as a two-handed weapon, it'll have an additional die being rolled. Or, there's weapons which deal additional damage per die, such as the Macuahuitl, another exotic weapon which has a damage die of 1d6 +1 per half your Strength Modifier, meaning that for every die you roll due to Strength, you deal an additional +1 damage.</p></blockquote><p></p>
[QUOTE="System Ufera, post: 6236308, member: 6671268"] At level 15, the normal cap on Strength would be 65. Since the caps only apply to the base stat, and not to bonuses, things like enchantments and other bonuses would be able to bypass this cap. Let's assume that the character, still armed with a Longsword, has a base Strength of 65 (the cap for Level 15, assuming no racial bonus), with +10 due to enchantments, making it 75. This leaves us with a modifier of 15, halved to 7. As such, 7 dice will be rolled from Strength alone. Let's also assume that the longsword itself has the Extra Damage +2d6 enchantment; this means that the character will roll 9d6. The character would probably have a base Agility of 60, with +5 due to enchantments, making it 65. The modifier here would be 13, giving a bonus to damage equal to 13. The character may have taken all the ranks of the two benefits that further give a bonus to Damage, thus increasing that bonus further by 10, to 23. Thus, we end up with 9d6 +23 at level 15. That does seem like a bit much, which is one reason why I don't want to make my game any more complex than it currently is. There's only a difference of 10 points between the caps at level 15 and level 20, and I'm not really planning on making enchantments much more powerful than they already are, so at that point we'd end up with 10d6 +25 damage dealt. This isn't even getting into the issue of multiple attacks per round, or even calculations involving weapons other than the longsword. For example, there's an exotic weapon nicknamed the "Boulder on a Stick," which has a damage die of 1d12 per half your Strength Modifier, and as a two-handed weapon, it'll have an additional die being rolled. Or, there's weapons which deal additional damage per die, such as the Macuahuitl, another exotic weapon which has a damage die of 1d6 +1 per half your Strength Modifier, meaning that for every die you roll due to Strength, you deal an additional +1 damage. [/QUOTE]
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