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Making my own system; suggestions for spell effects?
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<blockquote data-quote="GMMichael" data-source="post: 6084307" data-attributes="member: 6685730"><p><strong>Free rules - use at will</strong></p><p></p><p>M600 - Spell Creation. Players are welcome to create their own spells. The DMs approval is always required before using a new spell in-game. If a character has skill points to spend, he may use them to memorize the new spell as a skill. If not, the new spell should be enterred into a spellbook.</p><p>Designing a spell is a cost-benefit process. Each spell has casting actions, caster damage, target damage, and an effect.</p><p>Cost: ```````````````````````````````````Benefit:</p><p>Caster Metaphysical damage, 1d8, required ````Ability to cast a spell.</p><p>Metaphysical action, Spell roll, required ```````Establish caster's success level.</p><p>Caster Metaphysical damage, 1d8 ```````````Target Metaphysical damage, 1d8.</p><p>Caster Physical damage, 1d8 ````````````````Target Physical damage, 1d8.</p><p>Caster Mental damage, 1d8 `````````````````Target Mental damage, 1d8.</p><p>Physical action ```````````````````````````Reduce caster Physical damage by one die roll.</p><p>Mental action ````````````````````````````Reduce caster Mental damage by one die roll.</p><p>Metaphysical action ``````````````````````Reduce caster Metaphysical damage by one die roll.</p><p>Metaphysical action, succeeding round ```````Continue effects of non-damaging spell. </p><p>Bonus to Spell roll opposition, +0/4/8/12 ``````Cast spell range touch/short/medium/long.</p><p>Bonus to Spell roll opposition, +8 ````````````Cast spell around or behind obstacles.</p><p>Bonus to Spell roll opposition, +4/8 ``````````Attack non-adjacent targets/separate parties.</p><p>Reduce target damage die to d4 ````````````Target cannot defend against spell.</p><p>Reduce target damage die to d6 ````````````Target takes half damage on successful defense.</p><p>Caster damage corresponding to effect/level ``Cast higher than spell effect tree level one</p><p></p><p>M600.0 - Spell damage limit: one die per caster level.</p><p></p><p>M600.0 - Spell target limit: one target per caster level.</p><p></p><p>M600.0 - Spell effect tree. The spell effect tree is how a spell creator works backwards to discover the damage dice required to cast his spell. If a character wants to cast a permanent illusion of a circus, he can do that. He creates a tree of diminishing spell complexity levels like this:</p><p></p><p>Full spell, permanence, intelligible sounds, movement, many entities, few entities, single entity, sound.</p><p></p><p>With DM approval, this spell uses 8 levels of complexity, so it can be cast with 8 caster damage dice, in addition to the metaphysical damage requirement.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6084307, member: 6685730"] [b]Free rules - use at will[/b] M600 - Spell Creation. Players are welcome to create their own spells. The DMs approval is always required before using a new spell in-game. If a character has skill points to spend, he may use them to memorize the new spell as a skill. If not, the new spell should be enterred into a spellbook. Designing a spell is a cost-benefit process. Each spell has casting actions, caster damage, target damage, and an effect. Cost: ```````````````````````````````````Benefit: Caster Metaphysical damage, 1d8, required ````Ability to cast a spell. Metaphysical action, Spell roll, required ```````Establish caster's success level. Caster Metaphysical damage, 1d8 ```````````Target Metaphysical damage, 1d8. Caster Physical damage, 1d8 ````````````````Target Physical damage, 1d8. Caster Mental damage, 1d8 `````````````````Target Mental damage, 1d8. Physical action ```````````````````````````Reduce caster Physical damage by one die roll. Mental action ````````````````````````````Reduce caster Mental damage by one die roll. Metaphysical action ``````````````````````Reduce caster Metaphysical damage by one die roll. Metaphysical action, succeeding round ```````Continue effects of non-damaging spell. Bonus to Spell roll opposition, +0/4/8/12 ``````Cast spell range touch/short/medium/long. Bonus to Spell roll opposition, +8 ````````````Cast spell around or behind obstacles. Bonus to Spell roll opposition, +4/8 ``````````Attack non-adjacent targets/separate parties. Reduce target damage die to d4 ````````````Target cannot defend against spell. Reduce target damage die to d6 ````````````Target takes half damage on successful defense. Caster damage corresponding to effect/level ``Cast higher than spell effect tree level one M600.0 - Spell damage limit: one die per caster level. M600.0 - Spell target limit: one target per caster level. M600.0 - Spell effect tree. The spell effect tree is how a spell creator works backwards to discover the damage dice required to cast his spell. If a character wants to cast a permanent illusion of a circus, he can do that. He creates a tree of diminishing spell complexity levels like this: Full spell, permanence, intelligible sounds, movement, many entities, few entities, single entity, sound. With DM approval, this spell uses 8 levels of complexity, so it can be cast with 8 caster damage dice, in addition to the metaphysical damage requirement. [/QUOTE]
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