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Making my own system; suggestions for spell effects?
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<blockquote data-quote="System Ufera" data-source="post: 6084378" data-attributes="member: 6671268"><p>That's an interesting way to look at it. I'm not sure if it'll actually help me when designing the spell effects (it may, it may not, who knows?), since in your example, you're making a complete spell, which, again, is not how my system as it is will work... To elaborate, the system will be, by default, one of combining one or more effects with a spell "shape" (determining the range and area, if any), while the option to add in metamagic will probably be added in a supplementary book. As a side note, I will try to have most or all spells I include in the system have a scaling mechanic for measurable effects, making it unnecessary to learn new versions of the same spells to remain effective.</p><p></p><p></p><p></p><p>I'm assuming you're quoting something from another system there? It looks to me like set of rules for an already-made system. That said, without the context of the rest of the system, I can't make heads or tails of what you're saying, save for the sentence I left in the quote. That sentence which I do understand implies that creating spells in whatever system this is would require a lot of work, far too much to allow the recommendation even the thought of putting spells together on the fly (which will be possible in my system, even if pre-recording spells would be recommended).</p></blockquote><p></p>
[QUOTE="System Ufera, post: 6084378, member: 6671268"] That's an interesting way to look at it. I'm not sure if it'll actually help me when designing the spell effects (it may, it may not, who knows?), since in your example, you're making a complete spell, which, again, is not how my system as it is will work... To elaborate, the system will be, by default, one of combining one or more effects with a spell "shape" (determining the range and area, if any), while the option to add in metamagic will probably be added in a supplementary book. As a side note, I will try to have most or all spells I include in the system have a scaling mechanic for measurable effects, making it unnecessary to learn new versions of the same spells to remain effective. I'm assuming you're quoting something from another system there? It looks to me like set of rules for an already-made system. That said, without the context of the rest of the system, I can't make heads or tails of what you're saying, save for the sentence I left in the quote. That sentence which I do understand implies that creating spells in whatever system this is would require a lot of work, far too much to allow the recommendation even the thought of putting spells together on the fly (which will be possible in my system, even if pre-recording spells would be recommended). [/QUOTE]
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