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Making my player's warlock more fun!
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<blockquote data-quote="pming" data-source="post: 6946395" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Personally, I think the group as listed sucks with regards to the Exploration part of the game. Not sure about the Role-Playing part, but anyway...</p><p></p><p>Why try and beef him up to be yet another Combat-focused character in an obviously Combat-focused party? He's a Warlock. Play that part up with him. He is a Tome Warlock, so he "knows stuff men was not meant to know" ...<em>use it abundantly! </em>When outside of combat (e.g., the other 2/3'rds of the game) feed him extra info. Let him make various Knowledge checks or Intelligence Saves and pass him a DM note that says "You recognize the symbol as an ancient, secret call-sign symbol of the forbidden Cthulhu Cult of Chunnelle". Then have that bit of information be important...if the player runs with it.</p><p></p><p>The key thing, IMHO, to do is to make his choice of character class matter <em>just as much</em> as the others. The others...all combat types... get their chance to shine when in combat. He's a Tome Warlock; Combat is just not his thing. Let him shine when all the others are sitting there slack-jawed saying "Uh, whuts a kit-ool-hoo?".</p><p></p><p>That's my suggestion. </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6946395, member: 45197"] Hiya! Personally, I think the group as listed sucks with regards to the Exploration part of the game. Not sure about the Role-Playing part, but anyway... Why try and beef him up to be yet another Combat-focused character in an obviously Combat-focused party? He's a Warlock. Play that part up with him. He is a Tome Warlock, so he "knows stuff men was not meant to know" ...[I]use it abundantly! [/I]When outside of combat (e.g., the other 2/3'rds of the game) feed him extra info. Let him make various Knowledge checks or Intelligence Saves and pass him a DM note that says "You recognize the symbol as an ancient, secret call-sign symbol of the forbidden Cthulhu Cult of Chunnelle". Then have that bit of information be important...if the player runs with it. The key thing, IMHO, to do is to make his choice of character class matter [I]just as much[/I] as the others. The others...all combat types... get their chance to shine when in combat. He's a Tome Warlock; Combat is just not his thing. Let him shine when all the others are sitting there slack-jawed saying "Uh, whuts a kit-ool-hoo?". That's my suggestion. ^_^ Paul L. Ming [/QUOTE]
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Making my player's warlock more fun!
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