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Making my player's warlock more fun!
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<blockquote data-quote="WarpedAcorn" data-source="post: 6946755" data-attributes="member: 6819400"><p>In my experience if the Warlock is feeling "left behind" then something is majorly wrong. Currently, at 3rd level, his standard attack should be Hex + Eldritch Blast and he should be doing at least 1d10+3 + 1d6. In two more levels that will be 2d10+6 + 2d6 with the same standard combo. And that carries the natural safety measure of being at range. </p><p></p><p>The problem, I am assuming, is that the Warlock doesn't have an option to "Nova" while those other characters do and maybe that is why he feels left behind? If that is the case then the easy fix is to tighten up on providing riskless short rests, and extend the combat day. </p><p></p><p>Also, as previously mentioned, there are other spells to occupy the Bonus Action. But as a Warlock he should primarily be casting or moving Hex to not only boost his own damage, but to hinder Ability Saves that other characters are testing. Alternatively, if he just wants to, there's nothing stopping him from running into the middle of combat and dual-wielding. It would hurt his damage, but maybe he would want to retool as a Bladelock with Polearm master or something.</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 6946755, member: 6819400"] In my experience if the Warlock is feeling "left behind" then something is majorly wrong. Currently, at 3rd level, his standard attack should be Hex + Eldritch Blast and he should be doing at least 1d10+3 + 1d6. In two more levels that will be 2d10+6 + 2d6 with the same standard combo. And that carries the natural safety measure of being at range. The problem, I am assuming, is that the Warlock doesn't have an option to "Nova" while those other characters do and maybe that is why he feels left behind? If that is the case then the easy fix is to tighten up on providing riskless short rests, and extend the combat day. Also, as previously mentioned, there are other spells to occupy the Bonus Action. But as a Warlock he should primarily be casting or moving Hex to not only boost his own damage, but to hinder Ability Saves that other characters are testing. Alternatively, if he just wants to, there's nothing stopping him from running into the middle of combat and dual-wielding. It would hurt his damage, but maybe he would want to retool as a Bladelock with Polearm master or something. [/QUOTE]
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