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Making Natural 20 super fun
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<blockquote data-quote="buddhafrog" data-source="post: 5338947" data-attributes="member: 86605"><p>I understand this is adding power to the PC - I'm not concerned about that. d20 attack rolls are rare enough that the effect is minimal. I DM many middle school age kids, so a few of the effects are slightly humorous. The effect of this bonus chart is awesome - when they roll the d20, there is great chear anticipation, all sets of eyes widen and are glued to the large metal dice. They love it. And this game is about having fun, so....</p><p></p><p>I let the PC read the additional effect and then I tweak it (or let them tweak it) so it best fits the story situation.</p><p></p><p><span style="color: Red"><strong>Critical Hit Bonus on Magic Attacks</strong></span></p><p></p><p>1</p><p>Plus 1d6 damage / but your attack gives him increased +5 damage power </p><p></p><p>2</p><p>Plus 1d6 damage / but magic energy makes him grow 2 meters </p><p></p><p>3</p><p>Magic makes him go to the bathroom... awefully</p><p></p><p>4</p><p>Enemy glows and small fireworks shoot from his hair for 1d6 turns. He can not hide.</p><p></p><p>5</p><p>Your magic changes his voice to a little girl. He takes – 6 Charisma</p><p></p><p>6</p><p>His nose, ears, mouth and eyes change places – he takes -12 Charisma</p><p></p><p>7</p><p>Enemy glows brightly for the encounter, he takes – 2 AC</p><p></p><p>8</p><p>Magic thunder makes him deaf and he is dazed for one turn</p><p></p><p>9</p><p>One eyeball shoots out of his head and lands (you choose), he takes – 2 ATK</p><p></p><p>10</p><p>Magic energy sickens him. He vomits and is dazed until saving throw</p><p></p><p>11</p><p>Your magic weilds his feet to the floor – he is immobilized</p><p></p><p>12</p><p>Your attack magically transports him to a square 2d6 squares away. He is dazed until ST</p><p></p><p>13</p><p>Magic shrinks his arms or legs (you choose), –3 ATK/DAM</p><p></p><p>14</p><p>His armor is electric and he must remove it next turn or take ongoing 10 electric damage</p><p></p><p>15</p><p>Your attack shatters his weapon. The weapon will hit closest enemy within 6 squares for 1d6 damage</p><p></p><p>16</p><p>Magic energy shoots him 8 squares doing 2d6 damage. He is prone and dazed until ST</p><p></p><p>17</p><p>Plus 1d6 damage / Magic energy shoots through his eyes. His eyes explode and he is blinded</p><p></p><p>18</p><p>Plus 1d6 damage / Your magic dominates your enemy for one turn and you can give him one suggestion. After that, he is dazed until ST.</p><p></p><p>19</p><p>Plus 1d20 damage / as magic energy crackles in the air, he spasms helplessly and is stunned until ST. You get 1 immediate basic attack.</p><p></p><p>20</p><p>Instant DEATH – the remaining enemy is dazed by fear for 1 turn - ALL players get 1 basic immediate attack.</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5338947, member: 86605"] I understand this is adding power to the PC - I'm not concerned about that. d20 attack rolls are rare enough that the effect is minimal. I DM many middle school age kids, so a few of the effects are slightly humorous. The effect of this bonus chart is awesome - when they roll the d20, there is great chear anticipation, all sets of eyes widen and are glued to the large metal dice. They love it. And this game is about having fun, so.... I let the PC read the additional effect and then I tweak it (or let them tweak it) so it best fits the story situation. [COLOR="Red"][B]Critical Hit Bonus on Magic Attacks[/B][/COLOR] 1 Plus 1d6 damage / but your attack gives him increased +5 damage power 2 Plus 1d6 damage / but magic energy makes him grow 2 meters 3 Magic makes him go to the bathroom... awefully 4 Enemy glows and small fireworks shoot from his hair for 1d6 turns. He can not hide. 5 Your magic changes his voice to a little girl. He takes – 6 Charisma 6 His nose, ears, mouth and eyes change places – he takes -12 Charisma 7 Enemy glows brightly for the encounter, he takes – 2 AC 8 Magic thunder makes him deaf and he is dazed for one turn 9 One eyeball shoots out of his head and lands (you choose), he takes – 2 ATK 10 Magic energy sickens him. He vomits and is dazed until saving throw 11 Your magic weilds his feet to the floor – he is immobilized 12 Your attack magically transports him to a square 2d6 squares away. He is dazed until ST 13 Magic shrinks his arms or legs (you choose), –3 ATK/DAM 14 His armor is electric and he must remove it next turn or take ongoing 10 electric damage 15 Your attack shatters his weapon. The weapon will hit closest enemy within 6 squares for 1d6 damage 16 Magic energy shoots him 8 squares doing 2d6 damage. He is prone and dazed until ST 17 Plus 1d6 damage / Magic energy shoots through his eyes. His eyes explode and he is blinded 18 Plus 1d6 damage / Your magic dominates your enemy for one turn and you can give him one suggestion. After that, he is dazed until ST. 19 Plus 1d20 damage / as magic energy crackles in the air, he spasms helplessly and is stunned until ST. You get 1 immediate basic attack. 20 Instant DEATH – the remaining enemy is dazed by fear for 1 turn - ALL players get 1 basic immediate attack. [/QUOTE]
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