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Making Natural 20 super fun
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<blockquote data-quote="buddhafrog" data-source="post: 5338954" data-attributes="member: 86605"><p>Above was for magic attacks, below is for weapon attacks. An arrow and an mace would obviously have different effects - I let the player tweak the description. Again, this is in use with many middle school kids so a few are slightly humorous.</p><p><span style="color: red"><strong>Critical Hit Bonus Damage Roll</strong></span></p><p></p><p>1</p><p>Plus 1d6 damage / As you celebrate your great attack, he gets one immediate ATK – even if he is dying.</p><p></p><p>2</p><p>Your attack does extra 1d6 damage, but he is enraged and gets +2 ATK and +2 Dam</p><p></p><p>3</p><p>You cut off his little finger and it flies through the air sticking in (you choose)</p><p></p><p>4</p><p>Your attack makes him scream like a little girl. He is embarrassed and looses -4 Charisma</p><p></p><p>5</p><p>You cut his pants. They fall down to his ankles and he trips and is prone.</p><p></p><p>6</p><p>Your cut off his nose and scar his face – he takes -8 Charisma</p><p></p><p>7</p><p>You pierce his arm causing -2 ATK</p><p></p><p>8</p><p>You crush his ear and he is deaf, he is dazed for one turn.</p><p></p><p>9</p><p>Your hit pushes him move back 1 square – you gain one free shift</p><p></p><p>10</p><p>Your cut has made him bleed profusely. He takes –3 HP every turn until he has a successful heal check to stop the bleeding.</p><p></p><p>11</p><p>You crush his knees and he falls prone to the floor – he can not shift and is slowed.</p><p></p><p>12</p><p>You hit his hand, crushing his fingers, he drops his weapon and does -2 ATK/damage</p><p></p><p>13</p><p>You hit his head and he falls back two spaces – he is prone and dazed until ST</p><p></p><p>14</p><p>You crush his chest and damage his armor. He can't breath and is dazed until ST. He takes – 2 AC</p><p></p><p>15</p><p>Your attack breaks his weapon. The broken weapon will hit closest enemy within 6 squares for 1d6 damage</p><p></p><p>16</p><p>Plus 1d6 damage / You crush his arm and it hangs by his side. He must use the other arm (-4 ATK/damage).</p><p></p><p>17</p><p>Plus 1d6 damage / You hit his face, crushing his eye sockets - he is blinded.</p><p></p><p>18</p><p>Plus 2d6 damage / You cut off an arm or leg. The enemy must stop the bleeding or he will pass out in 3 turns. The nearest enemy is afraid and dazed for 1 turn.</p><p></p><p>19</p><p>Plus 1d20 damage / Crushing blow to head and the enemy falls to his knees and is stunned until ST. You get 1 immediate ATK.</p><p></p><p>20</p><p>Instant DEATH (you describe) – the enemy is stunned by fear for 1 turn and ALL players get 1 basic immediate attack</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5338954, member: 86605"] Above was for magic attacks, below is for weapon attacks. An arrow and an mace would obviously have different effects - I let the player tweak the description. Again, this is in use with many middle school kids so a few are slightly humorous. [COLOR="red"][B]Critical Hit Bonus Damage Roll[/B][/COLOR] 1 Plus 1d6 damage / As you celebrate your great attack, he gets one immediate ATK – even if he is dying. 2 Your attack does extra 1d6 damage, but he is enraged and gets +2 ATK and +2 Dam 3 You cut off his little finger and it flies through the air sticking in (you choose) 4 Your attack makes him scream like a little girl. He is embarrassed and looses -4 Charisma 5 You cut his pants. They fall down to his ankles and he trips and is prone. 6 Your cut off his nose and scar his face – he takes -8 Charisma 7 You pierce his arm causing -2 ATK 8 You crush his ear and he is deaf, he is dazed for one turn. 9 Your hit pushes him move back 1 square – you gain one free shift 10 Your cut has made him bleed profusely. He takes –3 HP every turn until he has a successful heal check to stop the bleeding. 11 You crush his knees and he falls prone to the floor – he can not shift and is slowed. 12 You hit his hand, crushing his fingers, he drops his weapon and does -2 ATK/damage 13 You hit his head and he falls back two spaces – he is prone and dazed until ST 14 You crush his chest and damage his armor. He can't breath and is dazed until ST. He takes – 2 AC 15 Your attack breaks his weapon. The broken weapon will hit closest enemy within 6 squares for 1d6 damage 16 Plus 1d6 damage / You crush his arm and it hangs by his side. He must use the other arm (-4 ATK/damage). 17 Plus 1d6 damage / You hit his face, crushing his eye sockets - he is blinded. 18 Plus 2d6 damage / You cut off an arm or leg. The enemy must stop the bleeding or he will pass out in 3 turns. The nearest enemy is afraid and dazed for 1 turn. 19 Plus 1d20 damage / Crushing blow to head and the enemy falls to his knees and is stunned until ST. You get 1 immediate ATK. 20 Instant DEATH (you describe) – the enemy is stunned by fear for 1 turn and ALL players get 1 basic immediate attack [/QUOTE]
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