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<blockquote data-quote="Fiendish Dire Weasel" data-source="post: 4217827" data-attributes="member: 12951"><p>Both your Paladin powers are based of melee attacks to hit (Str+Proficiency), with a 10 Str you'll struggle to hit anything, so they will be mostly useless. I don't think this is a viable build at all honestly.</p><p></p><p>Not being able to land any of your powers due to only having a +2 to hit isn't worth the trade off. Sure you have 15 surges but you're only going to have 3 (very likely only 1, as it seems to be based off of your Wis mod) Lay Hands per day.</p><p></p><p>I suppose you can absorb some fair damage, but I'm willing to bet dropping your Con to an 18 or even a 16, giving up only 2-4hp and 1-2 Healing Surges would be worth those points into boosting Str and Wis.</p><p></p><p>(Consider Bolstering Strike alone, every hit would give you Cha temp hp, during a long fight this can be worth a lot more than those extra hit points and Surges, but only if you can hit.)</p></blockquote><p></p>
[QUOTE="Fiendish Dire Weasel, post: 4217827, member: 12951"] Both your Paladin powers are based of melee attacks to hit (Str+Proficiency), with a 10 Str you'll struggle to hit anything, so they will be mostly useless. I don't think this is a viable build at all honestly. Not being able to land any of your powers due to only having a +2 to hit isn't worth the trade off. Sure you have 15 surges but you're only going to have 3 (very likely only 1, as it seems to be based off of your Wis mod) Lay Hands per day. I suppose you can absorb some fair damage, but I'm willing to bet dropping your Con to an 18 or even a 16, giving up only 2-4hp and 1-2 Healing Surges would be worth those points into boosting Str and Wis. (Consider Bolstering Strike alone, every hit would give you Cha temp hp, during a long fight this can be worth a lot more than those extra hit points and Surges, but only if you can hit.) [/QUOTE]
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