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Making new D&D work for old D&D
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<blockquote data-quote="Remathilis" data-source="post: 1414015" data-attributes="member: 7635"><p>I guess it depends on what you're converting.</p><p> </p><p>2e was so close to 1e in basic mechanics little conversion is needed for the few things that changed. (Bards, for example). The rest of 2e is pretty much plug and pray.</p><p> </p><p>3.X requires enough work to seriously make me ask "why?" Almost all the 3e races exist in 1e, as do all classes but bards (significantly changed), rangers (significantly changed) and sorcerers (new class). You cannot Kit-bash feats into the game without trashing the system. Most prestige classes are simply either kits or variant classes anyway. Skills also require gutting the system. The rest (saves, bab) require full conversion to d20. </p><p> </p><p>Thus, the only thing to really convert is monsters and spells. (and Magic Items, I guess.)</p><p> </p><p>Monsters would be a giant pain to do. Most of WotC's monsters have been done before for 1e or 2e (and 2e is so close to 1e as to be transparent). Magic Items don't need alot of work either (except those that grant feats or skill bonuses). Some spells would go over well (I converted false life to 2e), but other's might not (Polar Ray is death under the old HD system.) </p><p> </p><p>That leaves me with two suggestions, play 1e but use some of the concepts behind 2e/3e monsters/spells/whatnot, or play 3e but limit some options and such to maintain a 1e feel.</p><p> </p><p>Dialgo should be through here at some point, he might lend some advice.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 1414015, member: 7635"] I guess it depends on what you're converting. 2e was so close to 1e in basic mechanics little conversion is needed for the few things that changed. (Bards, for example). The rest of 2e is pretty much plug and pray. 3.X requires enough work to seriously make me ask "why?" Almost all the 3e races exist in 1e, as do all classes but bards (significantly changed), rangers (significantly changed) and sorcerers (new class). You cannot Kit-bash feats into the game without trashing the system. Most prestige classes are simply either kits or variant classes anyway. Skills also require gutting the system. The rest (saves, bab) require full conversion to d20. Thus, the only thing to really convert is monsters and spells. (and Magic Items, I guess.) Monsters would be a giant pain to do. Most of WotC's monsters have been done before for 1e or 2e (and 2e is so close to 1e as to be transparent). Magic Items don't need alot of work either (except those that grant feats or skill bonuses). Some spells would go over well (I converted false life to 2e), but other's might not (Polar Ray is death under the old HD system.) That leaves me with two suggestions, play 1e but use some of the concepts behind 2e/3e monsters/spells/whatnot, or play 3e but limit some options and such to maintain a 1e feel. Dialgo should be through here at some point, he might lend some advice. [/QUOTE]
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