Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Making Nonhumans different
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5801701" data-attributes="member: 23935"><p>Wasn’t there a thread about this a couple of weeks ago?</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/315734-design-goal-making-different-races-feel-different.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/315734-design-goal-making-different-races-feel-different.html</a></p><p></p><p>There are really two ways to make non-human behaviour and outlook different from humans: change their abilities or change their goals.</p><p></p><p>Changed abilities can offer variant strategies for development and/or dealing with a tactical situation. D&D has always tried to change their abilities (e.g, darkvision, movement speed, attribute modifiers). The difficulty is these changes have been tempered by balance considerations and a requirement that the race be reasonably able to operate in a setting fit for humans. That means the changes are generally mild and thus have a very slight impact on the strategies pursued by the players.</p><p></p><p>I’m in more favour of changing their goals. Variant short term goals lead to constant behaviour shifts and variant long-term goals lead to different decisions on what situations to engage. 2e tried this with classes with its alternate xp system. <em>The Fantasy Trip</em> had variant xp for demi-humans. As I said in the other thread, the change in reward structure wil drive different behaviours from the players and that change in observable behaviour is what really provides the appearance of otherness. </p><p></p><p>The trick is to make the make the variances different enough that the PCs will pursue different tactics that are equally common/capable of being achieved with their expected abilities.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5801701, member: 23935"] Wasn’t there a thread about this a couple of weeks ago? [url]http://www.enworld.org/forum/general-rpg-discussion/315734-design-goal-making-different-races-feel-different.html[/url] There are really two ways to make non-human behaviour and outlook different from humans: change their abilities or change their goals. Changed abilities can offer variant strategies for development and/or dealing with a tactical situation. D&D has always tried to change their abilities (e.g, darkvision, movement speed, attribute modifiers). The difficulty is these changes have been tempered by balance considerations and a requirement that the race be reasonably able to operate in a setting fit for humans. That means the changes are generally mild and thus have a very slight impact on the strategies pursued by the players. I’m in more favour of changing their goals. Variant short term goals lead to constant behaviour shifts and variant long-term goals lead to different decisions on what situations to engage. 2e tried this with classes with its alternate xp system. [I]The Fantasy Trip[/I] had variant xp for demi-humans. As I said in the other thread, the change in reward structure wil drive different behaviours from the players and that change in observable behaviour is what really provides the appearance of otherness. The trick is to make the make the variances different enough that the PCs will pursue different tactics that are equally common/capable of being achieved with their expected abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making Nonhumans different
Top