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Making Nonhumans different
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<blockquote data-quote="Zelda Themelin" data-source="post: 5802619" data-attributes="member: 167"><p>Mmh, I act often that way with my human character. Well, certain dm's game, since it often becomes sleep-fest. Random potions, been there. Suspicious thing to touch "me, meeee".</p><p></p><p>Thanks for idea, next time I will use racial excuse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>But right, since I know low survival rate some of that behavior causes, I suspect there would be whole race out there with that sort of thing. Nature would have taken care of it already. </p><p></p><p>Though I think that's taking bit too far Golarion gnome behaviour. Though, it can be certainly taken that way too. I was more like thinking "non-adventurer"-lifestyle don't happen much. But not all adventuring is about slaying monster. There are many alternative takes on it, if you look real world.</p><p></p><p>Another thing to watch out, if you do give your species some extremy personality quality/physical need make sure it doesn't have to be "on" all the time. And state some special circumstances where it does come out. I would avoid qualities that embark on gaming situations negatively.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5802619, member: 167"] Mmh, I act often that way with my human character. Well, certain dm's game, since it often becomes sleep-fest. Random potions, been there. Suspicious thing to touch "me, meeee". Thanks for idea, next time I will use racial excuse. :P But right, since I know low survival rate some of that behavior causes, I suspect there would be whole race out there with that sort of thing. Nature would have taken care of it already. Though I think that's taking bit too far Golarion gnome behaviour. Though, it can be certainly taken that way too. I was more like thinking "non-adventurer"-lifestyle don't happen much. But not all adventuring is about slaying monster. There are many alternative takes on it, if you look real world. Another thing to watch out, if you do give your species some extremy personality quality/physical need make sure it doesn't have to be "on" all the time. And state some special circumstances where it does come out. I would avoid qualities that embark on gaming situations negatively. [/QUOTE]
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