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General Tabletop Discussion
*TTRPGs General
Making outdoors encounters more interesting.
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<blockquote data-quote="weem" data-source="post: 4689912" data-attributes="member: 9470"><p>To toss out some more ideas...</p><p></p><p>-- I keep thinking about having an outdoor encounter where the weather dynamically adjusts the terrain - so that, for example, every round more and more squares become difficult terrain (rain makes them slick, etc)</p><p></p><p>-- Another idea I thought would be fun is if the PC's were walking in the rain for a while and came to a dried (or nearly empty riverbed)... they begin crossing when a flash flood hits... there are rocks at various heights (and slopes) but they are attacked at the same time - need to not only fight to kill the creatures, but must also get across this wide riverbed while the water rises every round</p><p></p><p>-- A narrow, twisting mountain pass where chunks of ice and rock fall randomly</p><p></p><p>-- In the last game I ran, the PC's where fighting on the top of a tower near where a fortress suddenly came into existance (as in, it blinked/ported in) tossing debris outword as well as into the air (it instantly appears, displacing everything within the area it occupies - <a href="http://www.enworld.org/forum/story-hour/251139-team-weems-d-d-4th-edition-campaign-session-summaries-updated-whenever.html" target="_blank">see my Story Hour to make sense of it</a>). Anyway, as they fought, this debris was falling from the sky... sometimes a branch or cloud of earth, other times larger material such as chunks of ruins that were displaced or trees.</p></blockquote><p></p>
[QUOTE="weem, post: 4689912, member: 9470"] To toss out some more ideas... -- I keep thinking about having an outdoor encounter where the weather dynamically adjusts the terrain - so that, for example, every round more and more squares become difficult terrain (rain makes them slick, etc) -- Another idea I thought would be fun is if the PC's were walking in the rain for a while and came to a dried (or nearly empty riverbed)... they begin crossing when a flash flood hits... there are rocks at various heights (and slopes) but they are attacked at the same time - need to not only fight to kill the creatures, but must also get across this wide riverbed while the water rises every round -- A narrow, twisting mountain pass where chunks of ice and rock fall randomly -- In the last game I ran, the PC's where fighting on the top of a tower near where a fortress suddenly came into existance (as in, it blinked/ported in) tossing debris outword as well as into the air (it instantly appears, displacing everything within the area it occupies - [URL="http://www.enworld.org/forum/story-hour/251139-team-weems-d-d-4th-edition-campaign-session-summaries-updated-whenever.html"]see my Story Hour to make sense of it[/URL]). Anyway, as they fought, this debris was falling from the sky... sometimes a branch or cloud of earth, other times larger material such as chunks of ruins that were displaced or trees. [/QUOTE]
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