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Making paladin feat choices is tough!
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<blockquote data-quote="Ridley's Cohort" data-source="post: 3698819" data-attributes="member: 545"><p>You mislabeled Divine Might as Divine Power. Divine Might gives bonus damage. Divine Power gives bonus movement and temporary HPs.</p><p></p><p>Cleave is a luxury I am not sure a Paladin can afford. But that depends on your specific role in the party. My Paladin PC needs to be able to stand toe-to-toe with the most dangerous foe on the battlefield; there are other PCs in the party that are efficient at clearing out the mooks.</p><p></p><p>Divine Might is very good.</p><p>Spirited Charge is very good. (Ride By, not so useful.)</p><p>Together, they are great.</p><p></p><p>I also really like Extra Smiting and Divine Power. </p><p></p><p>If you are fighting a lot evil creatures, the Extra Smiting is golden. There is no pleasure like a being a Hasted Paladin laying down 3 (or more!) Smite Evils in a single round with a full iterative attack.</p><p></p><p>The downside about Divine Power is that it can burn up Turning Attempts you might need for Divine Might (and if you are mounted it is less important anyway).</p><p></p><p>For those with a long planning horizon, you might consider getting input from your DM on Fleet of Foot (Complete Warrior) <em>for your mount</em>. Can you gain its advantages while you are mounted? You will need to plan out how to get your mount's Dex to 15.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3698819, member: 545"] You mislabeled Divine Might as Divine Power. Divine Might gives bonus damage. Divine Power gives bonus movement and temporary HPs. Cleave is a luxury I am not sure a Paladin can afford. But that depends on your specific role in the party. My Paladin PC needs to be able to stand toe-to-toe with the most dangerous foe on the battlefield; there are other PCs in the party that are efficient at clearing out the mooks. Divine Might is very good. Spirited Charge is very good. (Ride By, not so useful.) Together, they are great. I also really like Extra Smiting and Divine Power. If you are fighting a lot evil creatures, the Extra Smiting is golden. There is no pleasure like a being a Hasted Paladin laying down 3 (or more!) Smite Evils in a single round with a full iterative attack. The downside about Divine Power is that it can burn up Turning Attempts you might need for Divine Might (and if you are mounted it is less important anyway). For those with a long planning horizon, you might consider getting input from your DM on Fleet of Foot (Complete Warrior) [i]for your mount[/i]. Can you gain its advantages while you are mounted? You will need to plan out how to get your mount's Dex to 15. [/QUOTE]
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Making paladin feat choices is tough!
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