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<blockquote data-quote="Chris@Korvidae" data-source="post: 6855350" data-attributes="member: 6821640"><p>My table has two great ways of making everyone feel included - first, the party usually gets some sort of clubhouse early on in a campaign; a house, a ship, a fortress, is something that everyone can enjoy improving (in fact, a number of our adventures would end up sidetracked as we put aside the main quest in order to find a master carpenter or builder to expand our home). </p><p></p><p>The second great way is to include your players in the world-building. This is a bunch harder if you're using a pre-generated setting, but if you're not, do things like asking players where they hail from, and then drawing it on a map. The other day, one person in our group was asking about the ecology of a particular giant tribe, and we ended up adlibing a whole history. They're no longer 'that tribe of giants,' but instead the 'northern giant tribe of the mountain, separate and distinct from the forest giants (who they are at war with), and the plains giants (who they compete with for hunting grounds)'.</p><p></p><p>As a character, I didn't contribute very much to the battle we had with the giants, but the adventure stands out to me because we turned a simple encounter into something more.</p></blockquote><p></p>
[QUOTE="Chris@Korvidae, post: 6855350, member: 6821640"] My table has two great ways of making everyone feel included - first, the party usually gets some sort of clubhouse early on in a campaign; a house, a ship, a fortress, is something that everyone can enjoy improving (in fact, a number of our adventures would end up sidetracked as we put aside the main quest in order to find a master carpenter or builder to expand our home). The second great way is to include your players in the world-building. This is a bunch harder if you're using a pre-generated setting, but if you're not, do things like asking players where they hail from, and then drawing it on a map. The other day, one person in our group was asking about the ecology of a particular giant tribe, and we ended up adlibing a whole history. They're no longer 'that tribe of giants,' but instead the 'northern giant tribe of the mountain, separate and distinct from the forest giants (who they are at war with), and the plains giants (who they compete with for hunting grounds)'. As a character, I didn't contribute very much to the battle we had with the giants, but the adventure stands out to me because we turned a simple encounter into something more. [/QUOTE]
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