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General Tabletop Discussion
*Pathfinder & Starfinder
Making Persistent Spell to Be Variable
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<blockquote data-quote="saucercrab" data-source="post: 2171397" data-attributes="member: 3659"><p>Ever since Persistent got upgraded to 3.5, I've had a dislike of it. +6 spell levels for any spell it modifies, no matter the original duration seems a bit unfair, IMO. I never thought about it in 3.0, when it was +4 spell levels. :shrugs:</p><p></p><p>Anyway, after reading about other's similar gripes, I've thought of having it be variable in it's cost, depending on the original duration of a spell it modifies (not sure if there are any spells with a set number of hours for a duration.): <ul> <li data-xf-list-type="ul">A set number of rounds, +7 spell levels</li> <li data-xf-list-type="ul">1 round per level, +6 spell levels</li> <li data-xf-list-type="ul">A set number of minutes, +5 spell levels</li> <li data-xf-list-type="ul">1 minute per level, +4 spell levels</li> <li data-xf-list-type="ul">10 minutes per level, +3 spell levels</li> <li data-xf-list-type="ul">1 hour per level, +2 spell levels</li> <li data-xf-list-type="ul">2 hours per level or more, +1 spell level</li> </ul><p></p><p>How does the above look? It's still costly for those cleric-1/rd-per-level super-buffs, while still being useful for higher level spells with much longer standard durations. Mind you, there has been absolutely no testing of the above; it just seems right to me. Also, this would apply to the psionic Persistent Power, just calculate the power points to spell levels as normal (what, 2 per 1?)</p><p></p><p>Comments? </p><p>Criticisms? </p><p>Links to older threads because I don't have access to the Search function but I did check the previous 5 pages? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="saucercrab, post: 2171397, member: 3659"] Ever since Persistent got upgraded to 3.5, I've had a dislike of it. +6 spell levels for any spell it modifies, no matter the original duration seems a bit unfair, IMO. I never thought about it in 3.0, when it was +4 spell levels. :shrugs: Anyway, after reading about other's similar gripes, I've thought of having it be variable in it's cost, depending on the original duration of a spell it modifies (not sure if there are any spells with a set number of hours for a duration.):[list][*]A set number of rounds, +7 spell levels [*]1 round per level, +6 spell levels [*]A set number of minutes, +5 spell levels [*]1 minute per level, +4 spell levels [*]10 minutes per level, +3 spell levels [*]1 hour per level, +2 spell levels [*]2 hours per level or more, +1 spell level[/list] How does the above look? It's still costly for those cleric-1/rd-per-level super-buffs, while still being useful for higher level spells with much longer standard durations. Mind you, there has been absolutely no testing of the above; it just seems right to me. Also, this would apply to the psionic Persistent Power, just calculate the power points to spell levels as normal (what, 2 per 1?) Comments? Criticisms? Links to older threads because I don't have access to the Search function but I did check the previous 5 pages? ;) [/QUOTE]
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Making Persistent Spell to Be Variable
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