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Making places interesting/unique - DMing
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<blockquote data-quote="exile" data-source="post: 4494181" data-attributes="member: 20068"><p>Names- I use this more with people names than anything else, but it can also work with place names. I have a huge book of baby names arranged by language/nationality. Keep the names of a place consistent, perhaps throwing in an oddly named visitor from time to time.</p><p></p><p>Environmental Hazards- Make the environment of the various cities have some effect on game play. Athletics checks to move from rooftop to rooftop of a towering metropolis. Acrobatics checks to keep footing on a flotilla type city.</p><p></p><p>Colors- I was always stricken by how the planets in Star Wars were always painted in distincto colors. Paint your cities the same way.</p><p></p><p>Reasons to visit different districts- Give your players a bunch of options as to which sections of the city they can go to. </p><p></p><p>Different Districts for each city- maybe a particularly prosperous city doesn't have a "poor district". Maybe another city has a particularly interesting halfling ghtetto.</p><p></p><p>Laws- Create different laws for various cities. Some may be as simple as "no killing, no stealing." Others may have complex legal systems that have grown out of trade regulations.</p></blockquote><p></p>
[QUOTE="exile, post: 4494181, member: 20068"] Names- I use this more with people names than anything else, but it can also work with place names. I have a huge book of baby names arranged by language/nationality. Keep the names of a place consistent, perhaps throwing in an oddly named visitor from time to time. Environmental Hazards- Make the environment of the various cities have some effect on game play. Athletics checks to move from rooftop to rooftop of a towering metropolis. Acrobatics checks to keep footing on a flotilla type city. Colors- I was always stricken by how the planets in Star Wars were always painted in distincto colors. Paint your cities the same way. Reasons to visit different districts- Give your players a bunch of options as to which sections of the city they can go to. Different Districts for each city- maybe a particularly prosperous city doesn't have a "poor district". Maybe another city has a particularly interesting halfling ghtetto. Laws- Create different laws for various cities. Some may be as simple as "no killing, no stealing." Others may have complex legal systems that have grown out of trade regulations. [/QUOTE]
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