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Making places interesting/unique - DMing
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<blockquote data-quote="Fallen Seraph" data-source="post: 4494300" data-attributes="member: 57894"><p>I have always loved as suggested before in using environment to really add flavour to places.</p><p></p><p>One setting for instance is in what is essentially a "wet desert" so you have both desert climate and also what accounts to the Louisiana Bayou. I have integrated that into the people and cities by having things like Arabic silk, but it is moulding and usually a shade of green from algae from the wetnesses of the swamps.</p><p></p><p>Or, while things like bells and trinkets are common accessories in Arabic markets the reason has changed completely, it is now a means to be found in a swamp (sound and being shiny).</p><p></p><p>So just two little environmental differences can spawn a world of change. </p><p></p><p>Also as suggested above,<strong> COLOUR!</strong> It is something I emphasize extremely in both world-design and individual places (as a player I also find it handy since then in designing a character I find a colour palette can help decide a character, ie: a world of lots of blues and greys I won't make a Fire Genasi most likely).</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4494300, member: 57894"] I have always loved as suggested before in using environment to really add flavour to places. One setting for instance is in what is essentially a "wet desert" so you have both desert climate and also what accounts to the Louisiana Bayou. I have integrated that into the people and cities by having things like Arabic silk, but it is moulding and usually a shade of green from algae from the wetnesses of the swamps. Or, while things like bells and trinkets are common accessories in Arabic markets the reason has changed completely, it is now a means to be found in a swamp (sound and being shiny). So just two little environmental differences can spawn a world of change. Also as suggested above,[B] COLOUR![/B] It is something I emphasize extremely in both world-design and individual places (as a player I also find it handy since then in designing a character I find a colour palette can help decide a character, ie: a world of lots of blues and greys I won't make a Fire Genasi most likely). [/QUOTE]
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