Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Making player skill choices feel useful
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Liolel" data-source="post: 1451311" data-attributes="member: 1766"><p>Hmm, heres a few ideas.</p><p></p><p>Balance: What season is it. If its winter, a battle may occur in an area covered with patches of ice. Or maybe some oil is spilled as part of an ambush.</p><p></p><p>Handle Animal: The pc is traveling on a horse or with someone who's on a horse and something spooks the horse. The skill could be used to calm the horse down and stop the horse from bolting I believe (or that might be ride, in which case the situation is still useful because events shouldn't always play to a pc's strengths.</p><p></p><p>Jump: In the dungeon an old pit trap is open but blocking the corridor. Use the jump skill to get over. And if the check fails you have a use for climb.</p><p></p><p>Sense Motive: A diplomatic situation with someone not entirely trustworthy would have plenty of chances for this to be used. Or a sorcerer charms a friend and the skill can be used to detect the charm.</p><p></p><p>Those are the ones that come to mind off the top of my head. The real problem seems to me is that the pc has so many different skills its hard for</p><p>all of them to be useful and with the skillpoints divided so much that difficult tasks would be beyond the use of most skills. But that is just an assumption.</p></blockquote><p></p>
[QUOTE="Liolel, post: 1451311, member: 1766"] Hmm, heres a few ideas. Balance: What season is it. If its winter, a battle may occur in an area covered with patches of ice. Or maybe some oil is spilled as part of an ambush. Handle Animal: The pc is traveling on a horse or with someone who's on a horse and something spooks the horse. The skill could be used to calm the horse down and stop the horse from bolting I believe (or that might be ride, in which case the situation is still useful because events shouldn't always play to a pc's strengths. Jump: In the dungeon an old pit trap is open but blocking the corridor. Use the jump skill to get over. And if the check fails you have a use for climb. Sense Motive: A diplomatic situation with someone not entirely trustworthy would have plenty of chances for this to be used. Or a sorcerer charms a friend and the skill can be used to detect the charm. Those are the ones that come to mind off the top of my head. The real problem seems to me is that the pc has so many different skills its hard for all of them to be useful and with the skillpoints divided so much that difficult tasks would be beyond the use of most skills. But that is just an assumption. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making player skill choices feel useful
Top