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Making player skill choices feel useful
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<blockquote data-quote="Zad" data-source="post: 1451349" data-attributes="member: 90"><p>That's a lotta skills. </p><p> </p><p>Balance: at higher levels this becomes moot. You can introduce it just by having interesting terrain - wet rocks on a streambed, ice, etc.</p><p></p><p>Climb: up to her really, provided there is a motivation for doing so.</p><p></p><p>Concentration: not really a great choice for a monk</p><p></p><p>Escape Artist: grappling! Have a pack of small monsters grapple the party. Don't forget to use "Aid another"</p><p></p><p>Handle Animal: good ideas above. The other night we had a random encounter with (no lie) a horse.</p><p></p><p>Jump: see "balance"</p><p></p><p>Knowledge Religion and Knowledge Arcana: Knowledge checks are handled differently game to game. Typically for us the DM says "You see strange carvings and icons on the archway." Player says "do I recognize the icons?" DM says "Make a knowledge: XXX check." We don't go in looking to utilize the skill but it comes out as the mechanic to support the role playing.</p><p></p><p>Perform: not worth much unless you're a bard.</p><p></p><p>Sense Motive: happens all the time</p><p></p><p>Spellcraft: of limited use</p><p></p><p> </p><p>Some of the ones I left off have pretty intuitive uses.</p></blockquote><p></p>
[QUOTE="Zad, post: 1451349, member: 90"] That's a lotta skills. Balance: at higher levels this becomes moot. You can introduce it just by having interesting terrain - wet rocks on a streambed, ice, etc. Climb: up to her really, provided there is a motivation for doing so. Concentration: not really a great choice for a monk Escape Artist: grappling! Have a pack of small monsters grapple the party. Don't forget to use "Aid another" Handle Animal: good ideas above. The other night we had a random encounter with (no lie) a horse. Jump: see "balance" Knowledge Religion and Knowledge Arcana: Knowledge checks are handled differently game to game. Typically for us the DM says "You see strange carvings and icons on the archway." Player says "do I recognize the icons?" DM says "Make a knowledge: XXX check." We don't go in looking to utilize the skill but it comes out as the mechanic to support the role playing. Perform: not worth much unless you're a bard. Sense Motive: happens all the time Spellcraft: of limited use Some of the ones I left off have pretty intuitive uses. [/QUOTE]
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