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Making PrC's "Treasure"?
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<blockquote data-quote="dkyle" data-source="post: 6064983" data-attributes="member: 70707"><p>If PrCs are to be story-based, then yes, absolutely, they should be treated as treasure. Making them levels was where 3E completely screwed up the concept.</p><p></p><p>I'm not sure about your specific implementation, though. For one, making it depend on "solo combats" is really questionable. The requirements should be something that can be done naturally through normal gameplay, not something where the rest of the group sits there while you do your thing. I'd rather have a few thematic ideas listed, for the DM and player to arrive at specifics, than such specific triggers.</p><p></p><p>I also wouldn't assign a salary benefit. In fact, I'd assign a gold cost to each, like magic items. This wouldn't make them be for sale, but would just signify how much treasure they replace. Then, you can balance the PrC benefits against the magic items they represent an opportunity cost against. And then the DM can evaluate PrCs using whatever mechanism Next will presumably have for evaluating magic items for encounter design.</p></blockquote><p></p>
[QUOTE="dkyle, post: 6064983, member: 70707"] If PrCs are to be story-based, then yes, absolutely, they should be treated as treasure. Making them levels was where 3E completely screwed up the concept. I'm not sure about your specific implementation, though. For one, making it depend on "solo combats" is really questionable. The requirements should be something that can be done naturally through normal gameplay, not something where the rest of the group sits there while you do your thing. I'd rather have a few thematic ideas listed, for the DM and player to arrive at specifics, than such specific triggers. I also wouldn't assign a salary benefit. In fact, I'd assign a gold cost to each, like magic items. This wouldn't make them be for sale, but would just signify how much treasure they replace. Then, you can balance the PrC benefits against the magic items they represent an opportunity cost against. And then the DM can evaluate PrCs using whatever mechanism Next will presumably have for evaluating magic items for encounter design. [/QUOTE]
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