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<blockquote data-quote="Shiroiken" data-source="post: 7419461" data-attributes="member: 6775477"><p>The best way IMO is based on how NPCs act, and making sure cultural references can be found during adventures. You don't have to beat the players over the head with it, but you can at least incorporate it into the game in a way that they become aware of it, even if they choose not to roleplay it themselves.</p><p></p><p>If you want to have a plot hook where an NPC comes looking for aid from the party, have the NPC be of the same race as on of the PCs, and have them seek that PC out. This can be especially true if one race is fairly mistreated/disliked (such as halflings in my own campaign), where help may be harder to come by. The NPC won't have a problem with help from the other PCs, but assumes that the PC will help out of racial loyalty (very useful for dwarves or dragonborn, who are seen as loyal).</p><p></p><p>Have the PCs meet with an NPC at a tavern that caters to a specific race (especially one the PCs have). While they don't turn anyone away or treat them badly, the setup is designed for that race, making it uncomfortable for other races. Dwarves have short, but wide chairs, while elves have narrow ones; halflings and gnomes are all small sized. Perhaps the food and/ or is culturally designed, such as elvish feywine (mildly alcoholic to elves, but puts everyone else into a stupor) or hardened food designed for dragonborn teeth.</p><p></p><p>Have part of an adventure be based around a racial tradition or celebration in your world. If the killer knew that the elven merchant would be returning from the graveyard at midnight, they had to know about the elven tradition of meditating with one's ancestor's on the Eve of Passing, indicating an elf, half-elf, or someone who lived among the elves.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7419461, member: 6775477"] The best way IMO is based on how NPCs act, and making sure cultural references can be found during adventures. You don't have to beat the players over the head with it, but you can at least incorporate it into the game in a way that they become aware of it, even if they choose not to roleplay it themselves. If you want to have a plot hook where an NPC comes looking for aid from the party, have the NPC be of the same race as on of the PCs, and have them seek that PC out. This can be especially true if one race is fairly mistreated/disliked (such as halflings in my own campaign), where help may be harder to come by. The NPC won't have a problem with help from the other PCs, but assumes that the PC will help out of racial loyalty (very useful for dwarves or dragonborn, who are seen as loyal). Have the PCs meet with an NPC at a tavern that caters to a specific race (especially one the PCs have). While they don't turn anyone away or treat them badly, the setup is designed for that race, making it uncomfortable for other races. Dwarves have short, but wide chairs, while elves have narrow ones; halflings and gnomes are all small sized. Perhaps the food and/ or is culturally designed, such as elvish feywine (mildly alcoholic to elves, but puts everyone else into a stupor) or hardened food designed for dragonborn teeth. Have part of an adventure be based around a racial tradition or celebration in your world. If the killer knew that the elven merchant would be returning from the graveyard at midnight, they had to know about the elven tradition of meditating with one's ancestor's on the Eve of Passing, indicating an elf, half-elf, or someone who lived among the elves. [/QUOTE]
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