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<blockquote data-quote="Ymdar" data-source="post: 7419685" data-attributes="member: 24254"><p>Usually dwarf strongholds would not let any other race enter than dwarves. The dwarf PC might have to convince the guards to let them in. Once inside the dwarves would be one attitude more negative to characters of other races. </p><p>I often penalize PCs playing with rare or unknown races: If the PC pretends to be a guardsman in a human town as a tabaxi, they will get disadvantage. Tieflings would be often considered evil and would be blamed for any crime. Drows would get hunted with pitchforks. Some times this would result in plothooks, other times this would present the players with examples of the drawbacks of their "better stat" races. On the other hand nobody would really notice halflings outside halfling lands which could make things easier for a sneaky PC.</p></blockquote><p></p>
[QUOTE="Ymdar, post: 7419685, member: 24254"] Usually dwarf strongholds would not let any other race enter than dwarves. The dwarf PC might have to convince the guards to let them in. Once inside the dwarves would be one attitude more negative to characters of other races. I often penalize PCs playing with rare or unknown races: If the PC pretends to be a guardsman in a human town as a tabaxi, they will get disadvantage. Tieflings would be often considered evil and would be blamed for any crime. Drows would get hunted with pitchforks. Some times this would result in plothooks, other times this would present the players with examples of the drawbacks of their "better stat" races. On the other hand nobody would really notice halflings outside halfling lands which could make things easier for a sneaky PC. [/QUOTE]
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