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<blockquote data-quote="Horwath" data-source="post: 7419691" data-attributes="member: 6801299"><p>Funny, in the games I played, the race was the first reason to role play and the class secondary(unless you're a paladin, then you get on everybodies nerves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>But, players should roleplay little into racial stereotypes, it causes small friction but it is great for developing interpersonal conversations and actions.</p><p></p><p>I.E. when I play an Elf, he is always little (or a lot) xenophobic, light racist and with superiority complex towards other races, even if he is "good" alignied characters of other races should prove themselves to him before he looks at them as equals.</p><p></p><p></p><p>As for mechanical terms; I blame it a little on ASI/feat shared pool.</p><p></p><p>ASI's are far better than any racial feats(maybe except Elven accuracy) for combat. Then you have the big 5 in feats(Great Weapon master, Crossbow expert, sharpshooter, polearm master, heavy armor master) which also are far ahead of any racial feats.</p><p></p><p>For that I have a solution that I give bonus racial/skill feat at lvls 1,5,9,13,17,20.</p><p></p><p>Also I would reduce the ability impact from races. +1 to abilities max from race, but I would add more features.</p><p></p><p>I.E. elves have better perception so they start with perception. But ANYONE can start with that. </p><p>So I would give elves expertise in perception from start as that is harder to get for everyone.</p><p></p><p>Dwarves/orcs could start with better darkvision than elves/gnomes.</p><p></p><p>Giving more short rest recharge racial spells/powers would also be a good idea.</p></blockquote><p></p>
[QUOTE="Horwath, post: 7419691, member: 6801299"] Funny, in the games I played, the race was the first reason to role play and the class secondary(unless you're a paladin, then you get on everybodies nerves :p ) But, players should roleplay little into racial stereotypes, it causes small friction but it is great for developing interpersonal conversations and actions. I.E. when I play an Elf, he is always little (or a lot) xenophobic, light racist and with superiority complex towards other races, even if he is "good" alignied characters of other races should prove themselves to him before he looks at them as equals. As for mechanical terms; I blame it a little on ASI/feat shared pool. ASI's are far better than any racial feats(maybe except Elven accuracy) for combat. Then you have the big 5 in feats(Great Weapon master, Crossbow expert, sharpshooter, polearm master, heavy armor master) which also are far ahead of any racial feats. For that I have a solution that I give bonus racial/skill feat at lvls 1,5,9,13,17,20. Also I would reduce the ability impact from races. +1 to abilities max from race, but I would add more features. I.E. elves have better perception so they start with perception. But ANYONE can start with that. So I would give elves expertise in perception from start as that is harder to get for everyone. Dwarves/orcs could start with better darkvision than elves/gnomes. Giving more short rest recharge racial spells/powers would also be a good idea. [/QUOTE]
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