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Making Race Matter
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<blockquote data-quote="Jester David" data-source="post: 7419795" data-attributes="member: 37579"><p>Mechanically, short of adding a whole bunch of new feats, there's no way. </p><p>It pretty much has to be done in the flavour and roleplaying field. </p><p></p><p>There's a few ways to really make a D&D race matter. </p><p></p><p>The first is how the people are perceived by others. What stereotypes people have of elves and dwarves. How humans are viewed. </p><p>This affects how NPCs might interact with the various non-human groups. </p><p>If elves are typically vegetarian, a server at an inn might only bring the elf bread rather than the meaty stew. </p><p>The same server might ask the dwarf what type of beer they want, not even thinking spirits or wine, while only offering the elf wine and the half-orc whiskey. </p><p></p><p>There's also what the various races are used to culturally. </p><p>Is dwarven beer the best? Whenever they take a drink of human beer, they might wince internally, which is something you could describe. </p><p></p><p>Different cultural behaviour can also help. </p><p>In a game I played in, elves hated direct questions. So you had to change how you talked to them to avoid making a statement that ended with a "?".</p><p>Are dwarved honourable? Do they recite a lineage when they make introductions? </p><p>This can push people to roleplay a little. If elves are exceedingly polite, being rude or even too loud might count as an automatically failed Charisma check. </p><p></p><p>In my world, elves are very open and communal. They have big feast halls for dining and public baths. And have very few sexual taboos. Meanwhile, dragonborn are very proper and reserved, especially around biological functions; even eating is seen as a disgusting necessity that is done privately. So dragonborn run inns have private booths for meals separated by curtains or light paper walls. </p><p>So when the dragonborn paladin in my campaign is spending time at an inn, I can describe their discomfort at seeing people eat, which, to them, would be akin to watching someone poop.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7419795, member: 37579"] Mechanically, short of adding a whole bunch of new feats, there's no way. It pretty much has to be done in the flavour and roleplaying field. There's a few ways to really make a D&D race matter. The first is how the people are perceived by others. What stereotypes people have of elves and dwarves. How humans are viewed. This affects how NPCs might interact with the various non-human groups. If elves are typically vegetarian, a server at an inn might only bring the elf bread rather than the meaty stew. The same server might ask the dwarf what type of beer they want, not even thinking spirits or wine, while only offering the elf wine and the half-orc whiskey. There's also what the various races are used to culturally. Is dwarven beer the best? Whenever they take a drink of human beer, they might wince internally, which is something you could describe. Different cultural behaviour can also help. In a game I played in, elves hated direct questions. So you had to change how you talked to them to avoid making a statement that ended with a "?". Are dwarved honourable? Do they recite a lineage when they make introductions? This can push people to roleplay a little. If elves are exceedingly polite, being rude or even too loud might count as an automatically failed Charisma check. In my world, elves are very open and communal. They have big feast halls for dining and public baths. And have very few sexual taboos. Meanwhile, dragonborn are very proper and reserved, especially around biological functions; even eating is seen as a disgusting necessity that is done privately. So dragonborn run inns have private booths for meals separated by curtains or light paper walls. So when the dragonborn paladin in my campaign is spending time at an inn, I can describe their discomfort at seeing people eat, which, to them, would be akin to watching someone poop. [/QUOTE]
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