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Making "Rare Magic" Work Without Changing Rules (Long)
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<blockquote data-quote="Mort" data-source="post: 2329664" data-attributes="member: 762"><p>Sounds fun, but 2 quick things:</p><p></p><p>If you allow the monk unchanged, the PC will be too powerful. Monks have great abilities that make magic items not as necessary for them as for other classes. This is even truer if you have a high point buy as it will negate the monk's multiple attribute dependency.</p><p></p><p>Next, I like sorcerers but, wizards seem to fit better in a sword and sorcery setting (been reading Conan) all the reliance on looking for rare spell books and even rarer materials. Plus with a wizard, it’s much easier to control spell selection (especially if you rule Wizards do not automatically gain spells with level)</p></blockquote><p></p>
[QUOTE="Mort, post: 2329664, member: 762"] Sounds fun, but 2 quick things: If you allow the monk unchanged, the PC will be too powerful. Monks have great abilities that make magic items not as necessary for them as for other classes. This is even truer if you have a high point buy as it will negate the monk's multiple attribute dependency. Next, I like sorcerers but, wizards seem to fit better in a sword and sorcery setting (been reading Conan) all the reliance on looking for rare spell books and even rarer materials. Plus with a wizard, it’s much easier to control spell selection (especially if you rule Wizards do not automatically gain spells with level) [/QUOTE]
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Making "Rare Magic" Work Without Changing Rules (Long)
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