Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Making ressurection magic rare...for NPCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="navriin" data-source="post: 22411" data-attributes="member: 1045"><p>I think this situation is best served by DM arbitration, and a few background rules. </p><p></p><p>In my campaign I only allow clerics of the deceased character's god or their close allies to perform the actual raising. Next I take the viewpoint that people on the prime are basically being raised like crops for the deities to reap, sort of like counting beans. When a faithful dies, his soul departs to join his god, increasing the deity's strength, making said divine a little bit more powerful. So naturally, the gods are reluctant to 'give up' the newly acquired soul, and will basically only do so if the dead character could further serve the deity's purpose by being brought back to life. This is judged partly by the work the character does against the deity's enemies, but moreso by the work the character does for the deity-after all dead allies of an opponent deity are nice, but what the god really wants is more followers, thus, raising tends to be reserved for those who actively work to increase the power of the faith, by winning new converts and nurturing those followers into higher levels of faith (tastier souls, yum!).</p><p></p><p>Second, I take the viewpoint that the gods have a set of rules they follow to avoid the destruction of the world-hence gods working through clerics instead of directly. Basically the rules state that for every favor a god shows to his follower, his opposing deity is allowed to answer with an equal favor. Thus, if a cleric of a good god raises a faithful, he does so knowing that an evil deity may very well answer in kind by bringing back a terrible foe from the grave. This makes the cleric decide if the raising is actually worth it, and can make such affairs dangerous.</p><p></p><p>Lastly, I provide for worry-free raising through the priests of a death-god, for a price...of course. (Adventure hooks are a good thing).</p><p></p><p>Just a run-down on how to look at this topic, I think game mechanics would cheapen the maricle of being brought back to life, but that's just my opinion.</p></blockquote><p></p>
[QUOTE="navriin, post: 22411, member: 1045"] I think this situation is best served by DM arbitration, and a few background rules. In my campaign I only allow clerics of the deceased character's god or their close allies to perform the actual raising. Next I take the viewpoint that people on the prime are basically being raised like crops for the deities to reap, sort of like counting beans. When a faithful dies, his soul departs to join his god, increasing the deity's strength, making said divine a little bit more powerful. So naturally, the gods are reluctant to 'give up' the newly acquired soul, and will basically only do so if the dead character could further serve the deity's purpose by being brought back to life. This is judged partly by the work the character does against the deity's enemies, but moreso by the work the character does for the deity-after all dead allies of an opponent deity are nice, but what the god really wants is more followers, thus, raising tends to be reserved for those who actively work to increase the power of the faith, by winning new converts and nurturing those followers into higher levels of faith (tastier souls, yum!). Second, I take the viewpoint that the gods have a set of rules they follow to avoid the destruction of the world-hence gods working through clerics instead of directly. Basically the rules state that for every favor a god shows to his follower, his opposing deity is allowed to answer with an equal favor. Thus, if a cleric of a good god raises a faithful, he does so knowing that an evil deity may very well answer in kind by bringing back a terrible foe from the grave. This makes the cleric decide if the raising is actually worth it, and can make such affairs dangerous. Lastly, I provide for worry-free raising through the priests of a death-god, for a price...of course. (Adventure hooks are a good thing). Just a run-down on how to look at this topic, I think game mechanics would cheapen the maricle of being brought back to life, but that's just my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making ressurection magic rare...for NPCs
Top