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<blockquote data-quote="Shin Okada" data-source="post: 5326771" data-attributes="member: 1956"><p>Ok, here's my current plan. A lot of ideas are burrowed from Klaus's build</p><p></p><p>Murphy, level 24</p><p>Warforged, Fighter, Paragon Multiclassing, Invincible Vanguard</p><p>Fighter: Combat Superiority</p><p>Fighter Talents: Battlerager Vigor</p><p>Background: Dead and reconstructed as an intimidating robot (+2 to intimidate)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 25, Con 20, Dex 10, Int 12, Wis 22, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 17, Con 14, Dex 8, Int 10, Wis 14, Cha 10.</p><p></p><p>AC: 39 Fort: 38 Reflex: 30 Will: 36</p><p>HP: 188 Surges: 14 Surge Value: 47</p><p></p><p>TRAINED SKILLS</p><p>Streetwise +18, Intimidate +33, Endurance +22, Religion +18</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +10, Arcana +13, Bluff +13, Diplomacy +13, Dungeoneering +18, Heal +18, History +13, Insight +20, Nature +18, Perception +20, Stealth +10, Thievery +10, Athletics +14 (+22 when climbing)</p><p></p><p>FEATS</p><p>Acolyte of Divine Secrets</p><p>Acolyte Power</p><p>Adept Power</p><p>Armor Proficiency (Plate)</p><p>Component Modification</p><p>Danger Sense</p><p>Daunting Challenge</p><p>Improved Warforged Resolve</p><p>Immutability</p><p>Novice Power</p><p>Robust Defenses</p><p>Superior Initiative</p><p>Toughness</p><p>Versatile Master (Unarmed Strike/Rod)</p><p>Wary Fighter</p><p></p><p>POWERS</p><p>Acolyte of Divine Secrets: Astral Wind</p><p>Fighter at-will 1: Crushing Surge</p><p>Invoker at-will 1: Hand of Radiance</p><p></p><p>Invoker encounter 7: Tide of the First Storm</p><p>Invoker encounter 13: Brilliant Revelation</p><p>Fighter Encounter 17: Vicious Uppercut</p><p>Fighter Encounter 23: Gut Punch</p><p></p><p>Invoker Daily 9: Malediction of Rigidity</p><p>Fighter Daily 15: Relentless Headlock</p><p>Fighter Daily 19: Smash and Grab</p><p>Invoker Daily 19: Astral Tempest</p><p></p><p>Invoker Utility 2: Shroud of Awe</p><p>Fighter Utility 6: Battle Awareness</p><p>Fighter Utility 10: Steely Persuasion</p><p>Invoker Utility 10: Angelic Visage</p><p>Fighter Utility 16: Iron Warrior</p><p>Fighter Utility 22: Battle Furor </p><p></p><p></p><p>ITEMS</p><p>+5 Rod of First Blood (L23)</p><p>+5 Adamantine Plate Legion Plate Armor (L24)</p><p>Iron Armbands of Power (L16)</p><p>Spiked Soles (L5)</p><p>+5 Frightful Spiked Gauntlet (L22)</p><p>Goggles of Night (L14)</p><p>+5 Amulet of Protection (L21)</p><p>Ring of Action Reversal (L20)</p><p>Eager' Hero's Tattoo (L10)</p><p>Cincture of the Dragon Spirit (L6)</p><p>and some other things</p><p></p><p>Now thanks to the Goggles he has Darkvision (IR vision)</p><p></p><p>His Initiative bonus is +30 and can roll twice and take the better result</p><p></p><p>I Expect him to go first and mark multiple opponents with his some Invoker Powers. Thanks to Daunting Challenge feat, attack penalty is now -3.</p><p></p><p>He may not be as effective a battlerager as the Klaus's first plan, because he is using a pair of spiked gauntlets (so no power which he can add constitution bonus to the damage roll) and also doe not have much Invigorating powers. But he can gain some temporally hit points when hitting someone with his close invoker powers, too.</p><p></p><p>Also, now his Warforged Resolve is quite nice. He can gain 25 temporary hit points (and 15 HPs if he is bloodied), and can make a save (any, not just against ongoing damage).</p><p></p><p>He is not at all hitty. He has no significant boost on his Invoker Powers. And he is using a pair of Spiked Gauntlets (d6 weapon). Attached Warhammer was tempting. But I wanted to reflect his style (holding an Auto-9 and leaving the other hand free, or have both hands free). So instead, I gave him some more tricky fighter powers which needs a hand free. As I can make Auto-9 (rod) an embedded component, he can stew or retrieve the gun in his thigh as a minor action when needed to do so.</p><p></p><p>One trick is his incredibly high intimidate skill modifier. That is now 33. If he uses Shroud of Awe (Minor) and Steely Persuasion (free), it becomes +45. I expect him to say "You are under arrest!" against a bloodied enemy and let it surrender <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5326771, member: 1956"] Ok, here's my current plan. A lot of ideas are burrowed from Klaus's build Murphy, level 24 Warforged, Fighter, Paragon Multiclassing, Invincible Vanguard Fighter: Combat Superiority Fighter Talents: Battlerager Vigor Background: Dead and reconstructed as an intimidating robot (+2 to intimidate) FINAL ABILITY SCORES Str 25, Con 20, Dex 10, Int 12, Wis 22, Cha 12. STARTING ABILITY SCORES Str 17, Con 14, Dex 8, Int 10, Wis 14, Cha 10. AC: 39 Fort: 38 Reflex: 30 Will: 36 HP: 188 Surges: 14 Surge Value: 47 TRAINED SKILLS Streetwise +18, Intimidate +33, Endurance +22, Religion +18 UNTRAINED SKILLS Acrobatics +10, Arcana +13, Bluff +13, Diplomacy +13, Dungeoneering +18, Heal +18, History +13, Insight +20, Nature +18, Perception +20, Stealth +10, Thievery +10, Athletics +14 (+22 when climbing) FEATS Acolyte of Divine Secrets Acolyte Power Adept Power Armor Proficiency (Plate) Component Modification Danger Sense Daunting Challenge Improved Warforged Resolve Immutability Novice Power Robust Defenses Superior Initiative Toughness Versatile Master (Unarmed Strike/Rod) Wary Fighter POWERS Acolyte of Divine Secrets: Astral Wind Fighter at-will 1: Crushing Surge Invoker at-will 1: Hand of Radiance Invoker encounter 7: Tide of the First Storm Invoker encounter 13: Brilliant Revelation Fighter Encounter 17: Vicious Uppercut Fighter Encounter 23: Gut Punch Invoker Daily 9: Malediction of Rigidity Fighter Daily 15: Relentless Headlock Fighter Daily 19: Smash and Grab Invoker Daily 19: Astral Tempest Invoker Utility 2: Shroud of Awe Fighter Utility 6: Battle Awareness Fighter Utility 10: Steely Persuasion Invoker Utility 10: Angelic Visage Fighter Utility 16: Iron Warrior Fighter Utility 22: Battle Furor ITEMS +5 Rod of First Blood (L23) +5 Adamantine Plate Legion Plate Armor (L24) Iron Armbands of Power (L16) Spiked Soles (L5) +5 Frightful Spiked Gauntlet (L22) Goggles of Night (L14) +5 Amulet of Protection (L21) Ring of Action Reversal (L20) Eager' Hero's Tattoo (L10) Cincture of the Dragon Spirit (L6) and some other things Now thanks to the Goggles he has Darkvision (IR vision) His Initiative bonus is +30 and can roll twice and take the better result I Expect him to go first and mark multiple opponents with his some Invoker Powers. Thanks to Daunting Challenge feat, attack penalty is now -3. He may not be as effective a battlerager as the Klaus's first plan, because he is using a pair of spiked gauntlets (so no power which he can add constitution bonus to the damage roll) and also doe not have much Invigorating powers. But he can gain some temporally hit points when hitting someone with his close invoker powers, too. Also, now his Warforged Resolve is quite nice. He can gain 25 temporary hit points (and 15 HPs if he is bloodied), and can make a save (any, not just against ongoing damage). He is not at all hitty. He has no significant boost on his Invoker Powers. And he is using a pair of Spiked Gauntlets (d6 weapon). Attached Warhammer was tempting. But I wanted to reflect his style (holding an Auto-9 and leaving the other hand free, or have both hands free). So instead, I gave him some more tricky fighter powers which needs a hand free. As I can make Auto-9 (rod) an embedded component, he can stew or retrieve the gun in his thigh as a minor action when needed to do so. One trick is his incredibly high intimidate skill modifier. That is now 33. If he uses Shroud of Awe (Minor) and Steely Persuasion (free), it becomes +45. I expect him to say "You are under arrest!" against a bloodied enemy and let it surrender :) [/QUOTE]
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