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Making sense of D&D's Lore, History and Cosmology
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<blockquote data-quote="R_J_K75" data-source="post: 8122882" data-attributes="member: 6921294"><p>Yep. You just said what I was going to. I used to read alot and worry about this type of stuff until one day long ago a light bulb went off and I said, who cares? I understand the OP question; you need a certain amount of grounding in understanding how the multiverse of D&D works but in the end your game is you and your players, so make it your own. Once I stopped worrying overmuch of the interworkings of everything in D&D and just concentrated on making a good adventure its been liberating and has cast off the restraints of wanting to comply with the nuances and plots of whats written in a book. I hadnt heard about the Midnight Campaign setting until it was announced earlier this year that its was getting a 5E reboot in 2021, but I liked the concept. I was lucky enough to get the 1st and 2nd edition campaign setting books off of ebay cheap and put a group of players together to run a campaign in the setting. Out of the 600 or so pages in those 2 books I have read maybe 30. I read the overview then literally pointed at the map, picked a place (Swift Water ironically) and wrote an adventure and let me say its been alot of fun because Im not too overly concerned with what someone else wrote in a book or their vision. I learned that no matter how much I read on subject "x", unless I can convey that to my players it doesnt matter, As a DM your game is only as good as your players so you owe it to yourselves to make it yours.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8122882, member: 6921294"] Yep. You just said what I was going to. I used to read alot and worry about this type of stuff until one day long ago a light bulb went off and I said, who cares? I understand the OP question; you need a certain amount of grounding in understanding how the multiverse of D&D works but in the end your game is you and your players, so make it your own. Once I stopped worrying overmuch of the interworkings of everything in D&D and just concentrated on making a good adventure its been liberating and has cast off the restraints of wanting to comply with the nuances and plots of whats written in a book. I hadnt heard about the Midnight Campaign setting until it was announced earlier this year that its was getting a 5E reboot in 2021, but I liked the concept. I was lucky enough to get the 1st and 2nd edition campaign setting books off of ebay cheap and put a group of players together to run a campaign in the setting. Out of the 600 or so pages in those 2 books I have read maybe 30. I read the overview then literally pointed at the map, picked a place (Swift Water ironically) and wrote an adventure and let me say its been alot of fun because Im not too overly concerned with what someone else wrote in a book or their vision. I learned that no matter how much I read on subject "x", unless I can convey that to my players it doesnt matter, As a DM your game is only as good as your players so you owe it to yourselves to make it yours. [/QUOTE]
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