Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Sense of the Warblade
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="comrade raoul" data-source="post: 3042968" data-attributes="member: 554"><p>So I think the <a href="http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2" target="_blank">warblade</a> (from the "Tome of Battle") is a pretty crazy class. In fact, one of the craziest things about it is its name, which impressively manages to be simultaneously uninformative (no, we're <em>different</em> than all those people who use their <em>blades</em> for <em>peace</em>) and trite, in sort of a munchkiny, inner-twelve-year-old sense. To make matters worse, it's sort of flavorless (how are warblades supposed to be thematically different from fighters who just really like fighting? What coherent fantasy archetype or niche do they fill?) and <em>prima facie</em> overpowered. Moreover, I bet you (if you've looked at that book) feel more or less the same way I do.</p><p></p><p>On the other hand, I'm sort of taken with it, because it provides a nice way to for characters to use the martial maneuvers without the mystical trappings of the swordsage or crusader. I want to fix it. Moreover, I'm betting I can fix it such a way that solves all of these problems in a neat, unified way. Here's how.</p><ol> <li data-xf-list-type="ol">Change the class's name to <strong>weapon master</strong>. (The warblade is now a character who "dedicates herself to mastery of a particular melee weapon.") Note that all further references here will be to the "weapon master," <em>not</em> to the "warblade."<br /> </li> <li data-xf-list-type="ol">Reduce the class's hit die to d10.<br /> </li> <li data-xf-list-type="ol">Require the class to designate a <strong>favored weapon</strong> at first level. The character may only use the strikes and counters she learns and readies as a weapon master with her favored weapon. In addition, the <strong>battle ardor</strong>, <strong>battle cunning</strong>, and <strong>battle mastery</strong> abilities only apply to her favored weapon.<br /> </li> <li data-xf-list-type="ol">The <strong>weapon aptitude</strong> ability only applies to the weapon master's favored weapon. (She can only take the fighter-specific feats with weapon she chooses.) Because a weapon master can't change the weapon she takes this feat with, she can't (unlike the warblade) select different weapons with weapon aptitude.<br /> </li> <li data-xf-list-type="ol">Here is the big change, loosely based on the token rules from <em>Iron Heroes</em>. Weapon masters power their abilities with <strong>tactical points</strong>. Tactical points measure a combination of adrenaline and poise that the weapon master gains from forethought and preparation and improves as she participates in combat and adjusts to the actions of her enemies. Because a weapon master requires tactical points to be effective, and because she gains tactical points by being attacked, weapon masters tend to seek out the most dangerous parts of a battlefield. They like to be in the thick of things.<br /> <br /> Here are the mechanics. At the beginning of an encounter, a weapon master gets a number of tactical points equal to her Intelligence bonus or half her class level, whichever is lower. (First-level weapon masters, or those without Intelligence bonuses, start encounters without any tactical points.) Each time that the weapon master is attacked, the weapon master gains a tactical point (regardless of whether the attack hits or misses). Any offensive action that requires an attack roll counts as an attack for purposes of this ability. Starting at 8th level, a weapon master gets two tactical points every time she's attacked. Starting at 14th level, she gets three points.<br /> <br /> Whenever the weapon master wants to initiate a maneuver that she's readied as a weapon master, she must expend a number of tactical points equal to the maneuver's level.<br /> </li> <li data-xf-list-type="ol">Finally, weapon masters recover expended maneuvers in a slightly different way. A weapon master recovers a maneuver as a <strong>free</strong> action (rather than a swift action), and doesn't need to make a melee attack or anything like that. However, in order to recover a maneuver, she must expend tactical points equal to the maneuver's level. (Thus, in order to use a 4th level maneuver and then recover it in the same round, a weapon master must spend 8 tactical points.)</li> </ol><p>Tell me what you think. If you're curious, and you think these changes are neither really silly nor completely intuitive, I'd be happy to discuss the rationale in a future post. For the moment, though, I want to go to sleep.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 3042968, member: 554"] So I think the [url=http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2]warblade[/url] (from the "Tome of Battle") is a pretty crazy class. In fact, one of the craziest things about it is its name, which impressively manages to be simultaneously uninformative (no, we're [i]different[/i] than all those people who use their [i]blades[/i] for [i]peace[/i]) and trite, in sort of a munchkiny, inner-twelve-year-old sense. To make matters worse, it's sort of flavorless (how are warblades supposed to be thematically different from fighters who just really like fighting? What coherent fantasy archetype or niche do they fill?) and [i]prima facie[/i] overpowered. Moreover, I bet you (if you've looked at that book) feel more or less the same way I do. On the other hand, I'm sort of taken with it, because it provides a nice way to for characters to use the martial maneuvers without the mystical trappings of the swordsage or crusader. I want to fix it. Moreover, I'm betting I can fix it such a way that solves all of these problems in a neat, unified way. Here's how. [list=1] [*]Change the class's name to [b]weapon master[/b]. (The warblade is now a character who "dedicates herself to mastery of a particular melee weapon.") Note that all further references here will be to the "weapon master," [i]not[/i] to the "warblade." [*]Reduce the class's hit die to d10. [*]Require the class to designate a [b]favored weapon[/b] at first level. The character may only use the strikes and counters she learns and readies as a weapon master with her favored weapon. In addition, the [b]battle ardor[/b], [b]battle cunning[/b], and [b]battle mastery[/b] abilities only apply to her favored weapon. [*]The [b]weapon aptitude[/b] ability only applies to the weapon master's favored weapon. (She can only take the fighter-specific feats with weapon she chooses.) Because a weapon master can't change the weapon she takes this feat with, she can't (unlike the warblade) select different weapons with weapon aptitude. [*]Here is the big change, loosely based on the token rules from [i]Iron Heroes[/i]. Weapon masters power their abilities with [b]tactical points[/b]. Tactical points measure a combination of adrenaline and poise that the weapon master gains from forethought and preparation and improves as she participates in combat and adjusts to the actions of her enemies. Because a weapon master requires tactical points to be effective, and because she gains tactical points by being attacked, weapon masters tend to seek out the most dangerous parts of a battlefield. They like to be in the thick of things. Here are the mechanics. At the beginning of an encounter, a weapon master gets a number of tactical points equal to her Intelligence bonus or half her class level, whichever is lower. (First-level weapon masters, or those without Intelligence bonuses, start encounters without any tactical points.) Each time that the weapon master is attacked, the weapon master gains a tactical point (regardless of whether the attack hits or misses). Any offensive action that requires an attack roll counts as an attack for purposes of this ability. Starting at 8th level, a weapon master gets two tactical points every time she's attacked. Starting at 14th level, she gets three points. Whenever the weapon master wants to initiate a maneuver that she's readied as a weapon master, she must expend a number of tactical points equal to the maneuver's level. [*]Finally, weapon masters recover expended maneuvers in a slightly different way. A weapon master recovers a maneuver as a [b]free[/b] action (rather than a swift action), and doesn't need to make a melee attack or anything like that. However, in order to recover a maneuver, she must expend tactical points equal to the maneuver's level. (Thus, in order to use a 4th level maneuver and then recover it in the same round, a weapon master must spend 8 tactical points.) [/list]Tell me what you think. If you're curious, and you think these changes are neither really silly nor completely intuitive, I'd be happy to discuss the rationale in a future post. For the moment, though, I want to go to sleep. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Sense of the Warblade
Top