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General Tabletop Discussion
*Pathfinder & Starfinder
Making Sense of the Warblade
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<blockquote data-quote="kigmatzomat" data-source="post: 3048850" data-attributes="member: 9254"><p>I always recommend using a light hand and making as few changes as possible. </p><p></p><p>What are the goals of your rebuild? IMO the ToB classes are excellent for high level melees but they are unbalanced at low to mid levels where they outshine fighters, barbarians, and casters. Excluding maneuvers, the class features are reasonable if you believe the warblade is the classic example of the "warrior philosopher" who actively uses their knowledge and intellect to find weaknesses in their opponent's style. </p><p></p><p>IMO the trick is to keep the same upper power level but keep them from dominating at levels 1-12. I would actually have them start at 1st level with all of 1 maneuver. IMO a stance is as good as a feat so they are on par with fighters and have an every-other-round stunt. They can always burn feats (and they get some bonus feats) on Martial Knowledge/Stance. have the number of maneuvers increase every other level (aiming for the levels where no class feature is provided) until they hit around 12th level. Then accelerate their maneuver progression until they hit their normal max at 20th level. </p><p></p><p>This gives a reasonable progression of combat stunts (pretty much one shiny thing per level), makes the fighter's general purpose feats remain relevant, doesn't completely make the casters look like drek at low levels, and still gives them plenty of oomph when they start meeting those CRs in the teens. They still outclass fighters but only at the high levels, which is where most fighters go into a PrC anyway. I figure at low levels the odds of useful maneuvers is the same as having useful feats. </p><p></p><p>Of course, if you disagree with my intent you won't agree with my design.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3048850, member: 9254"] I always recommend using a light hand and making as few changes as possible. What are the goals of your rebuild? IMO the ToB classes are excellent for high level melees but they are unbalanced at low to mid levels where they outshine fighters, barbarians, and casters. Excluding maneuvers, the class features are reasonable if you believe the warblade is the classic example of the "warrior philosopher" who actively uses their knowledge and intellect to find weaknesses in their opponent's style. IMO the trick is to keep the same upper power level but keep them from dominating at levels 1-12. I would actually have them start at 1st level with all of 1 maneuver. IMO a stance is as good as a feat so they are on par with fighters and have an every-other-round stunt. They can always burn feats (and they get some bonus feats) on Martial Knowledge/Stance. have the number of maneuvers increase every other level (aiming for the levels where no class feature is provided) until they hit around 12th level. Then accelerate their maneuver progression until they hit their normal max at 20th level. This gives a reasonable progression of combat stunts (pretty much one shiny thing per level), makes the fighter's general purpose feats remain relevant, doesn't completely make the casters look like drek at low levels, and still gives them plenty of oomph when they start meeting those CRs in the teens. They still outclass fighters but only at the high levels, which is where most fighters go into a PrC anyway. I figure at low levels the odds of useful maneuvers is the same as having useful feats. Of course, if you disagree with my intent you won't agree with my design. [/QUOTE]
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Making Sense of the Warblade
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