"The city is a sigil, the sigil seals the door. The city is a sigil, the sigil seals the Door. The city is a Sigil, the Sigil seals the Door. The City is a Sigil, the Sigil seals the Door."
- a barmy on the streets of the Hive.
"The City is vast. Its alleyways, thoroughfares, tunnels, bridges, and canals are denser and more numerous than the pathways of a brain. No one can chart its reaches, nor reach its end. And yet it is insubstantial. It is defined by that which it reaches out to. Compared to the realms beyond its portals, it is merely a sketch in the air. It is nothing at all. "
- One of the Deconstructionists of Xaos, speaking of Sigil.
"The door is the flesh. The Door is the flesh. The Door is the Flesh. The Door is My Flesh..."
- A barmy on the streets of the Hive, shortly before disembowling himself with a goblin short sword.
"The city is a cancer on the multiverse. Each of its doors pierce and fragment reality. As each door opens, existence becomes thinner. Each door begets other doors, other portals on other worlds, other cities of portals. And so the plague spreads. As more doors open, the walls of the multiverse begin to disintegrate. When there are more doors than walls, the multiverse will collapse on itself. Sigil is devouring the planes, and it is so beautiful..."
- a Doomguard philosopher-aesthete, speaking of the city she was born in.
"She is one of the race known as Mercurials. They come from a higher reality than our own, one so vivid that to them we are but memories of fragments of dreams. They live on the pure energy of their god, who is to other gods as we are to the stories we tell. They are so potent they need only remove their skins once a century to let the divine light refresh them, and they take no other sustenance at any time. We, who strive to forge our own potentials, pattern ourselves off of her. We flay our own skins off in the hope that some of her light may shine in, nourishing our souls so they may bloom in new dimensions."
- A heretical Believer of the Source
"The sewer nymphs are a far cry from the nature spirits you know, yet they have much the same mindset. It is only that it is befouled and stagnant water in urban centers whose beauty they defend. You think their idea of beauty must be very different from yours, but you are wrong. Once you've seen one, you'll never look at a gutter the same way again. I saw a nymph rise from the Ditch, and I thought I should die. When you've seen perfection, why should you look at anything ever again?"
- A blind barmy in the Lower Ward
There's a flash as you step through the portal. You stumble as gravity reorients around you - looking behind you, you see that the once-vertical door has become a rough hole in a slanting tent made of uncured hide, covered with strange organic tattoos. All around you are tall, looming buildings, their high peaks and twisted domes pushing into a poisonous-looking sunless sky through which arches - by the gods, is that part of a city hanging there sideways in the midst of the foul, low-lying clouds? Further down the street are many more buildings in innumerable architectural styles and materials, their only unifying trait being the rows of large, upward-sweeping blades that thrust out of so many of the rooftops like raised tiger claws. Buildings of bone and silk leaning against buildings of earth and wood and ivory, connected by high arches to buildings of brick and clay and felt and bamboo and on and on, buildings of four stories or more next to buildings that seem as if they have less than one. The streets are made of a similar variety of substances, all crushed and potholed by the passage of thousands and thousands of feet and wheels. Only now do you begin to really look at the people around you - many seem normal enough, though they look like they've come from more nations than you've ever heard of. Others aren't like anything you've ever seen, things with eight or ten legs, things that glow, shadowy wraiths that drift along without touching the ground, metallic orbs, bipedal animals, things that ooze or hop or slither, and, most disturbing of all - things that look human, but not quite, with something subtly wrong or alien or even sinister about them, things that make you shiver inside, walking down the streets and narrow alleys and arching stairways and steaming sewer entrances and high paths, sometimes appearing and disappearing without warning as they pass through arches and doors, as if they have the ability to step in and out of reality - perhaps something like you did, in coming here.
_________________
Some of my ideas are
hosted on Planewalker; they include things like
Shadowtown and
Krijjt,
the Facades,
the Central Nest,
the Amber District,
the Liliput District,
the half-mazes,
the Cracks, and
New Nimur. Some of those ideas are pretty weird. On my site I've got
the Wererat Ward,
the Mazeworks,
and streets made of iron and salt.
Definitely check out
Brix's Guide to Sigil.