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Making Sigil really different
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<blockquote data-quote="Arkhandus" data-source="post: 3593846" data-attributes="member: 13966"><p>I'd rather say that <em>other large cosmopolitan cities</em> try too hard <strong>to be like Sigil</strong>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Sigil's the Center of the Multiverse, yo! Treat it as such. Sigil is where you see devils making deals with aasimar, dragons going shopping, modrons proselytizing, demons hawking unspeakable wares in the marketplace, formians remodeling houses, guardinals throwing back tequila shots with duergar, beholders chatting with elves, random xeg-yis zipping about for no apparent reason, talking mantlepieces in the taverns, packs of cranium rats scurrying about the Hive, dabus floating around with carpentry supplies to go fix things, goblin merchants hammering out deals with dwarves, and unidentifiable floating monsters drifting from one portal to another on some unknowable errand.</p><p></p><p></p><p>Also: Read Shemeska's Planescape storyhour. You'll get all kinds of ideas from Shemmy's plots and descriptions of Sigil. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Or play Planescape: Torment. That works too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3593846, member: 13966"] I'd rather say that [I]other large cosmopolitan cities[/I] try too hard [B]to be like Sigil[/B]. :D Sigil's the Center of the Multiverse, yo! Treat it as such. Sigil is where you see devils making deals with aasimar, dragons going shopping, modrons proselytizing, demons hawking unspeakable wares in the marketplace, formians remodeling houses, guardinals throwing back tequila shots with duergar, beholders chatting with elves, random xeg-yis zipping about for no apparent reason, talking mantlepieces in the taverns, packs of cranium rats scurrying about the Hive, dabus floating around with carpentry supplies to go fix things, goblin merchants hammering out deals with dwarves, and unidentifiable floating monsters drifting from one portal to another on some unknowable errand. Also: Read Shemeska's Planescape storyhour. You'll get all kinds of ideas from Shemmy's plots and descriptions of Sigil. :cool: Or play Planescape: Torment. That works too. :) [/QUOTE]
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