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General Tabletop Discussion
*Dungeons & Dragons
Making simple weapons interesting for martial characters
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<blockquote data-quote="Blue" data-source="post: 7009869" data-attributes="member: 20564"><p>Simple weapon users usually carry weapons as backup, and since simple weapons are mechanically inferior in almost all cases, martial characters don't use them.</p><p></p><p>Instead of letting this whole class of weapons languish, how about a simple rule:</p><p></p><p>If you are proficient with all martial weapons, simple weapons get +1 damage.</p><p></p><p>This basically puts them on par or near martial weapons in terms of average damage. I was originally thinking to increase damage die, but that made a few simple weapons straight out better* while his keeps their crit damage a lower.</p><p></p><p>* Better examples: spear was everything longsword plus throwing, dagger was everything short sword plus throwing as well.</p><p></p><p>This would seem to make a whole category of weapons that see rare combat use become relevant and characters can chose them without gimping themselves. It allows magical weapons with interesting properties to be realistically wielded by more characters.</p><p></p><p>What do you think about this? Any pitfalls I'm missing?</p></blockquote><p></p>
[QUOTE="Blue, post: 7009869, member: 20564"] Simple weapon users usually carry weapons as backup, and since simple weapons are mechanically inferior in almost all cases, martial characters don't use them. Instead of letting this whole class of weapons languish, how about a simple rule: If you are proficient with all martial weapons, simple weapons get +1 damage. This basically puts them on par or near martial weapons in terms of average damage. I was originally thinking to increase damage die, but that made a few simple weapons straight out better* while his keeps their crit damage a lower. * Better examples: spear was everything longsword plus throwing, dagger was everything short sword plus throwing as well. This would seem to make a whole category of weapons that see rare combat use become relevant and characters can chose them without gimping themselves. It allows magical weapons with interesting properties to be realistically wielded by more characters. What do you think about this? Any pitfalls I'm missing? [/QUOTE]
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Making simple weapons interesting for martial characters
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