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General Tabletop Discussion
*Dungeons & Dragons
Making simple weapons interesting for martial characters
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<blockquote data-quote="DEFCON 1" data-source="post: 7010330" data-attributes="member: 7006"><p>While on the one hand I'd say that if you are using what weapon you are wielding as the "creative juice" of your character, rather than things like personality, needs, wants, fears, or loves... you might want to look a little deeper into who your character actually is. "I wear plate armor and use a greatclub!" does not really give you a "different" character than one who says "I wear plate armor and use a maul!".</p><p></p><p>But that being said... I also do agree with the initial premise that having a way to make Simple weapons viable over the length of a character's career isn't a bad thing in of itself. For me personally, I created a new feat for my game that PCs can take which accomplishes it:</p><p></p><p><strong>SIMPLE WEAPON EXPERT</strong></p><p>- You gain proficiency in all Simple weapons if you do not already have it.</p><p>- While wielding a Simple weapon in either hand, you increase the damage die of the weapon by one size.</p><p>- You may double the range of any Simple weapon you fire or throw.</p><p>- You may add the Finesse property to any Simple melee weapon that does not already have it.</p><p></p><p>It gives Simple weapons little things that move them closer to the level of Martial weapons for those PCs who have decided to stick with one. It costs a feat so it may not be worth it to some players, but it's available for those that it is.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7010330, member: 7006"] While on the one hand I'd say that if you are using what weapon you are wielding as the "creative juice" of your character, rather than things like personality, needs, wants, fears, or loves... you might want to look a little deeper into who your character actually is. "I wear plate armor and use a greatclub!" does not really give you a "different" character than one who says "I wear plate armor and use a maul!". But that being said... I also do agree with the initial premise that having a way to make Simple weapons viable over the length of a character's career isn't a bad thing in of itself. For me personally, I created a new feat for my game that PCs can take which accomplishes it: [B]SIMPLE WEAPON EXPERT[/B] - You gain proficiency in all Simple weapons if you do not already have it. - While wielding a Simple weapon in either hand, you increase the damage die of the weapon by one size. - You may double the range of any Simple weapon you fire or throw. - You may add the Finesse property to any Simple melee weapon that does not already have it. It gives Simple weapons little things that move them closer to the level of Martial weapons for those PCs who have decided to stick with one. It costs a feat so it may not be worth it to some players, but it's available for those that it is. [/QUOTE]
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