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General Tabletop Discussion
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Making Skeletons unturnable
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<blockquote data-quote="Xandercrisp" data-source="post: 90957" data-attributes="member: 2069"><p>An idea that I have been tossing around in my head for a while is a one shot magic item called the Bones of the Horde.</p><p>Each bone radiates a faint aura of necromantic magic. When exposed to positive planar energy, such as from a turning attempt, each bone turns into a normal undead skeleton. This effect uses up 1/2 hit die worth of turning effect. After a short period of time(10 rounds) the skeletons collapes back into their single bone form. Of course if too much energy is directed at a bone, it will turn into a skeleton which is promptly blasted into oblivion.</p><p></p><p>Just equip a room with several piles of bones in different areas, and watch as a small handfull of skeleton triples in size when the cleric turns them once. Of course, a second turning would wipe them out, but the cleric might be a little leery of trying to do so.</p></blockquote><p></p>
[QUOTE="Xandercrisp, post: 90957, member: 2069"] An idea that I have been tossing around in my head for a while is a one shot magic item called the Bones of the Horde. Each bone radiates a faint aura of necromantic magic. When exposed to positive planar energy, such as from a turning attempt, each bone turns into a normal undead skeleton. This effect uses up 1/2 hit die worth of turning effect. After a short period of time(10 rounds) the skeletons collapes back into their single bone form. Of course if too much energy is directed at a bone, it will turn into a skeleton which is promptly blasted into oblivion. Just equip a room with several piles of bones in different areas, and watch as a small handfull of skeleton triples in size when the cleric turns them once. Of course, a second turning would wipe them out, but the cleric might be a little leery of trying to do so. [/QUOTE]
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Making Skeletons unturnable
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