Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Making Sneak Attack allow more weapons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MostlyHarmless42" data-source="post: 8026016" data-attributes="member: 6845520"><p>Let's be clear though and not ignore two very important points here to consider:</p><p>1) The two handed weapons you suggest are NOT finesse weapons, which means the rogue now needs both strength AND dexterity to function or have an absolutely abysmal AC, and is also now spending at least one of his crucially need ASI to get GWM.</p><p></p><p>2) The rogue is not proficient by default with any of those weapons, or most twohanded weapons in general really.</p><p></p><p>I'd wager both of those are an important balancing factor that shouldn't be overlooked.</p><p></p><p>Now, the obvious thing to consider next is of course taking levels in another class, in which the player has one of two options: starting rogue and being capped at medium armor (which results in an AC similar to a rogue with 20 dex), but still requires dex of 14 AND strength, OR starting as a fighter or paladin and then not having dexterity save proficiency, which is...kind of a big deal for rogues what with evasion and all. And again any suggestion of taking more feats to shore up this is still competing with them needing both dex and strength alongside GWM.</p><p></p><p>The main concern would be a fighter (or possibly paladin with smite) going a few levels of rogue to boost their damage, but honestly I'm not convinced it would be <em>that</em> much of a damage increase over staying pure fighter or paladin, especially considering the more rogue they take, the more their extra attack(s) or spellcasting is delayed or other class features. Not sure it's worth it.</p><p></p><p>Now, to suggest something, I'd probably make it an archetype of rogue to let them do sneak attack with any weapons and give said archetype martial weapon proficiency and medium armor proficiency. Make that their 3rd level features, though they might need a ribbon feature or something. Call it the "thug" and come up with some ideas for stuff that helps fit the idea of a brutish rogue.</p><p></p><p>The other option, as suggested is a feat.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8026016, member: 6845520"] Let's be clear though and not ignore two very important points here to consider: 1) The two handed weapons you suggest are NOT finesse weapons, which means the rogue now needs both strength AND dexterity to function or have an absolutely abysmal AC, and is also now spending at least one of his crucially need ASI to get GWM. 2) The rogue is not proficient by default with any of those weapons, or most twohanded weapons in general really. I'd wager both of those are an important balancing factor that shouldn't be overlooked. Now, the obvious thing to consider next is of course taking levels in another class, in which the player has one of two options: starting rogue and being capped at medium armor (which results in an AC similar to a rogue with 20 dex), but still requires dex of 14 AND strength, OR starting as a fighter or paladin and then not having dexterity save proficiency, which is...kind of a big deal for rogues what with evasion and all. And again any suggestion of taking more feats to shore up this is still competing with them needing both dex and strength alongside GWM. The main concern would be a fighter (or possibly paladin with smite) going a few levels of rogue to boost their damage, but honestly I'm not convinced it would be [I]that[/I] much of a damage increase over staying pure fighter or paladin, especially considering the more rogue they take, the more their extra attack(s) or spellcasting is delayed or other class features. Not sure it's worth it. Now, to suggest something, I'd probably make it an archetype of rogue to let them do sneak attack with any weapons and give said archetype martial weapon proficiency and medium armor proficiency. Make that their 3rd level features, though they might need a ribbon feature or something. Call it the "thug" and come up with some ideas for stuff that helps fit the idea of a brutish rogue. The other option, as suggested is a feat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making Sneak Attack allow more weapons
Top