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General Tabletop Discussion
*Dungeons & Dragons
Making Sneak Attack allow more weapons
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<blockquote data-quote="auburn2" data-source="post: 8029483" data-attributes="member: 6855259"><p>I would say that depends on your definition.</p><p></p><p>I think the typical AT is not as effective in combat, round for round, over a typical adventuring day in a typical adventuring party as swashbucker for a few reasons - most of the spells are illusion or enchantment, they mostly require concentration and they have limited castings. Also if they are casting they are generally not using SA, which is the priemier combat ability for all rogues. Having spells on hand can give them another "good" combat option if SA is not available, especially with one of their non-concentration spells or an evocation they were able to pick up. The swashbuckler is a 1-trick pony but it is difficult to deny their SA. For pure combat the swachbucker gets an initiative bonus and the ability to sneak attack with no need to disengage with either hide (which can create a SA opportunity) or dash as a BA. That is my thoughts on it</p><p></p><p>If you are talking a single battle where the AT enters with all his spells and uses them without regard/conservation, it is closer, although concentration still complicates this and he probably won't be able to use all his spell slots in one fight.</p><p></p><p>If you are talking about a 1-on-1 death match, that is a different story. The AT is more versatile and if you optimize the AT for this fight (for example with blur and shield) then at high levels the AT wins hands down.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8029483, member: 6855259"] I would say that depends on your definition. I think the typical AT is not as effective in combat, round for round, over a typical adventuring day in a typical adventuring party as swashbucker for a few reasons - most of the spells are illusion or enchantment, they mostly require concentration and they have limited castings. Also if they are casting they are generally not using SA, which is the priemier combat ability for all rogues. Having spells on hand can give them another "good" combat option if SA is not available, especially with one of their non-concentration spells or an evocation they were able to pick up. The swashbuckler is a 1-trick pony but it is difficult to deny their SA. For pure combat the swachbucker gets an initiative bonus and the ability to sneak attack with no need to disengage with either hide (which can create a SA opportunity) or dash as a BA. That is my thoughts on it If you are talking a single battle where the AT enters with all his spells and uses them without regard/conservation, it is closer, although concentration still complicates this and he probably won't be able to use all his spell slots in one fight. If you are talking about a 1-on-1 death match, that is a different story. The AT is more versatile and if you optimize the AT for this fight (for example with blur and shield) then at high levels the AT wins hands down. [/QUOTE]
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Making Sneak Attack allow more weapons
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