Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Sorcerer Eating Monster, suggestions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fba827" data-source="post: 1362433" data-attributes="member: 807"><p><strong>Basic Reason for the Post:</strong> I want some help making a new creature. I was always bad at making them from scratch so I thought I'd tap some minds here for suggestions and comments.</p><p></p><p><strong>Background:</strong> Much akin to how Mega-man (at least the versions I played on NES) took the ability of his enemies after defeating them, and the idea of "there can only be one" from Highlander where the life energy was taken by the victor of battle, etc...</p><p></p><p><strong>Concept:</strong> A creature that feeds off the energy of sorcerers and gains abilities from the kill. I want this creature to be able to blend in with society either by natural appearance of disguise ability.</p><p></p><p></p><p><u>This is what I have so far (I'll update it as the idea evolves ...)</u></p><p></p><p>(I refered to the creature as "He" in all the ability descriptions because I have not yet settled on a name)</p><p></p><p><span style="font-size: 15px">Syphon</span></p><p>Medium Monsterous Humanoid</p><p><strong>Hit Dice:</strong> 1d8 (4 hp)</p><p><strong>Initiative:</strong> +1 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 11 (+1 Dex), touch 11, flat-footed 10</p><p><strong>Base Attack/Grapple:</strong> +1/+0</p><p><strong>Attack:</strong> Claw +0 melee (1d4-1) or by weapon or spell</p><p><strong>Full Attack:</strong> Claw +0 melee (1d4-1) or by weapon or spell</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities, Detect Sorcerer</p><p><strong>Special Qualities:</strong> Spell Resistance 11, Bonus Spell Known</p><p><strong>Saves:</strong> Fort +2, Ref +4, Will +4</p><p><strong>Abilities:</strong> Str 9,Dex 12,Con 10,Int 13,Wis 13,Cha 15</p><p><strong>Skills:</strong> Concentration +4, Knowledge (arcana) +5, Spellcraft +5, UMD +8</p><p><strong>Feats:</strong> Combat Casting</p><p><strong>Environment:</strong> Any</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 2 (?)</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually choatic evil</p><p><strong>Advancement:</strong> By class</p><p><strong>LA:</strong> +1 (?)</p><p></p><p><strong>Spell-like abilities:</strong> At will - detect magic, prestigitation</p><p></p><p><strong>Detect Sorcerer (Su):</strong> He is continuously aware of any sorcerer auras within 60 feet. The strength of the aura depends on the number of sorcerer class levels (sorcerer 1: Faint; 2-4: Moderate; 5-10: Strong; 11+: Overwhelming)</p><p></p><p><strong>Absorb Spell Slot (Su):</strong> If he spends one uninterupted round in contact with a dead sorcerer's body, for 24 hours he gains a bonus spell slot equal in level to one less than the highest the dead sorcerer could cast. This bonus slot can be used for any spell that the dead sorcerer knows.</p><p></p><p><strong>Leech (Su):</strong> By spending one uninterupted round in contact with a sorcerer's body that has been dead fewer than 1 minute, he gains a number of temporary hit points equal to the sorcerer's level. These temporary hit points last for 1 hour. He can not use his Leech ability on the same sorcerer more than once per hour.</p><p></p><p><strong>Spell Resistance:</strong> Spell Resistance equal to 11 + class levels.</p><p></p><p><strong>Bonus Spell Known (Su):</strong> Everytime he gains a sorcerer level, he gains a bonus spell known. This bonus spell known can be any spell he has used through the Absorb Spell Slot ability but of no higher level than spell levels he already knows.</p><p></p><p><strong>Skills:</strong> He gains a +2 racial bonus on all Use Magic Device Checks.</p><p></p><p></p><p><u>Notes</u> -</p><p></p><p>Name: The name is just a working draft name - if someone has a good one, please speak up.</p><p></p><p>Type: Given my wanting to have it fit into society, it was either this or an aberation with the ability to disguise itself. I went with Monsterous Humanoid though.. I'm open to arguments otherwise ...</p><p></p><p>HD: Based on creature type</p><p></p><p>Saves: Type dictated that good saves were ref and will and did what the book said about 1.5 * CR for good and 1 * CR for weak saves</p><p></p><p>Abilities: using the dopplganger as a base line and re-arranging and a couple shifts up and down</p><p></p><p>Skills: 12 points to distribute (due to creature type)</p><p></p><p>CR: ???</p><p>LA: ???</p><p></p><p>Spell-like abilities: I am still playing with this.. I know I want something innate here.. but still deciding what ...</p><p></p><p>Detect Sorcerer: I know that this is something I will def. keep. Though, I am still contemplating the range of the ability as well as the dividing lines for the aura strengths (I used the cleric levels in detect evil as a base line).</p><p></p><p>Absorb Spell Slot: Still playing with how I want this ability to function.. but this is the gist so far.</p><p></p><p>Leech: Still playing with how I want this ability to function.. but this is the gist so far</p><p></p><p>Spell Resistance: I added this on a whim. I am going 50-50 as to if I want to even keep this ability in here</p><p></p><p>Bonus Spell Known: I am pretty sure that I will keep this as is. Well, the idea of bonus spell known being obtained from sorcerers. I am open to comments about other ways to have this work. If this is too constricting, I am open to the idea of it being a bonus spell known each level gained (not just sorcerer level gained .. but some how that seems to strong to me.. but the idea does intrigue me).</p><p></p><p>Skills: I gave the racial bonus to UMD on a whim.</p><p></p><p>Yes, it may seem a bit puny but going back to the main concept for this.. it is supposed to gain its strength from those it has fed off of... so I would imagine through level advancement and after some combats, it will be more of a force to be wreckoned with and each will be unique in that it is an indivudual because of who it has killed (dictating what sorts of powers/abilities it has).</p><p></p><p>I also briefly considered opening this to other spontaneous casters (bards, etc.) but for some reason kept coming back to just sorcerers .</p><p></p><p></p><p><strong>Thoughts? Comments? Suggestions?</strong></p></blockquote><p></p>
[QUOTE="fba827, post: 1362433, member: 807"] [B]Basic Reason for the Post:[/B] I want some help making a new creature. I was always bad at making them from scratch so I thought I'd tap some minds here for suggestions and comments. [B]Background:[/B] Much akin to how Mega-man (at least the versions I played on NES) took the ability of his enemies after defeating them, and the idea of "there can only be one" from Highlander where the life energy was taken by the victor of battle, etc... [B]Concept:[/B] A creature that feeds off the energy of sorcerers and gains abilities from the kill. I want this creature to be able to blend in with society either by natural appearance of disguise ability. [u]This is what I have so far (I'll update it as the idea evolves ...)[/u] (I refered to the creature as "He" in all the ability descriptions because I have not yet settled on a name) [SIZE=4]Syphon[/SIZE] Medium Monsterous Humanoid [b]Hit Dice:[/b] 1d8 (4 hp) [b]Initiative:[/b] +1 (Dex) [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 11 (+1 Dex), touch 11, flat-footed 10 [b]Base Attack/Grapple:[/b] +1/+0 [b]Attack:[/b] Claw +0 melee (1d4-1) or by weapon or spell [b]Full Attack:[/b] Claw +0 melee (1d4-1) or by weapon or spell [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Spell-like abilities, Detect Sorcerer [b]Special Qualities:[/b] Spell Resistance 11, Bonus Spell Known [b]Saves:[/b] Fort +2, Ref +4, Will +4 [b]Abilities:[/b] Str 9,Dex 12,Con 10,Int 13,Wis 13,Cha 15 [b]Skills:[/b] Concentration +4, Knowledge (arcana) +5, Spellcraft +5, UMD +8 [b]Feats:[/b] Combat Casting [b]Environment:[/b] Any [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 2 (?) [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually choatic evil [b]Advancement:[/b] By class [b]LA:[/b] +1 (?) [b]Spell-like abilities:[/b] At will - detect magic, prestigitation [b]Detect Sorcerer (Su):[/b] He is continuously aware of any sorcerer auras within 60 feet. The strength of the aura depends on the number of sorcerer class levels (sorcerer 1: Faint; 2-4: Moderate; 5-10: Strong; 11+: Overwhelming) [b]Absorb Spell Slot (Su):[/b] If he spends one uninterupted round in contact with a dead sorcerer's body, for 24 hours he gains a bonus spell slot equal in level to one less than the highest the dead sorcerer could cast. This bonus slot can be used for any spell that the dead sorcerer knows. [b]Leech (Su):[/b] By spending one uninterupted round in contact with a sorcerer's body that has been dead fewer than 1 minute, he gains a number of temporary hit points equal to the sorcerer's level. These temporary hit points last for 1 hour. He can not use his Leech ability on the same sorcerer more than once per hour. [b]Spell Resistance:[/b] Spell Resistance equal to 11 + class levels. [b]Bonus Spell Known (Su):[/b] Everytime he gains a sorcerer level, he gains a bonus spell known. This bonus spell known can be any spell he has used through the Absorb Spell Slot ability but of no higher level than spell levels he already knows. [b]Skills:[/b] He gains a +2 racial bonus on all Use Magic Device Checks. [u]Notes[/u] - Name: The name is just a working draft name - if someone has a good one, please speak up. Type: Given my wanting to have it fit into society, it was either this or an aberation with the ability to disguise itself. I went with Monsterous Humanoid though.. I'm open to arguments otherwise ... HD: Based on creature type Saves: Type dictated that good saves were ref and will and did what the book said about 1.5 * CR for good and 1 * CR for weak saves Abilities: using the dopplganger as a base line and re-arranging and a couple shifts up and down Skills: 12 points to distribute (due to creature type) CR: ??? LA: ??? Spell-like abilities: I am still playing with this.. I know I want something innate here.. but still deciding what ... Detect Sorcerer: I know that this is something I will def. keep. Though, I am still contemplating the range of the ability as well as the dividing lines for the aura strengths (I used the cleric levels in detect evil as a base line). Absorb Spell Slot: Still playing with how I want this ability to function.. but this is the gist so far. Leech: Still playing with how I want this ability to function.. but this is the gist so far Spell Resistance: I added this on a whim. I am going 50-50 as to if I want to even keep this ability in here Bonus Spell Known: I am pretty sure that I will keep this as is. Well, the idea of bonus spell known being obtained from sorcerers. I am open to comments about other ways to have this work. If this is too constricting, I am open to the idea of it being a bonus spell known each level gained (not just sorcerer level gained .. but some how that seems to strong to me.. but the idea does intrigue me). Skills: I gave the racial bonus to UMD on a whim. Yes, it may seem a bit puny but going back to the main concept for this.. it is supposed to gain its strength from those it has fed off of... so I would imagine through level advancement and after some combats, it will be more of a force to be wreckoned with and each will be unique in that it is an indivudual because of who it has killed (dictating what sorts of powers/abilities it has). I also briefly considered opening this to other spontaneous casters (bards, etc.) but for some reason kept coming back to just sorcerers . [b]Thoughts? Comments? Suggestions?[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Sorcerer Eating Monster, suggestions?
Top