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Making spell descriptions less dense?
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<blockquote data-quote="Quickleaf" data-source="post: 8802219" data-attributes="member: 20323"><p>That's exactly it right there.</p><p></p><p>Me saying "loudly" is as functionally useful as the PHB saying "a loud knock, audible from as far away as 300 feet", it's just I took fewer words to say it.</p><p></p><p>My experience is that most people have no frame of reference for what a sound "audible from as far away as 300 feet" is comparable to, nor how such a sound would interact with being in an underground complex.</p><p></p><p>Your comparing it to something players would have a frame of reference for would be functionally more useful. Though probably terms like a "train whistle" or a "jet engine" would feel anachronistic, with a little thought something suitably faux medieval could be used like "loudly, like an elephant's call" or "as loud as a trumpet."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8802219, member: 20323"] That's exactly it right there. Me saying "loudly" is as functionally useful as the PHB saying "a loud knock, audible from as far away as 300 feet", it's just I took fewer words to say it. My experience is that most people have no frame of reference for what a sound "audible from as far away as 300 feet" is comparable to, nor how such a sound would interact with being in an underground complex. Your comparing it to something players would have a frame of reference for would be functionally more useful. Though probably terms like a "train whistle" or a "jet engine" would feel anachronistic, with a little thought something suitably faux medieval could be used like "loudly, like an elephant's call" or "as loud as a trumpet." [/QUOTE]
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Making spell descriptions less dense?
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