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Making spell descriptions less dense?
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<blockquote data-quote="Celebrim" data-source="post: 8802243" data-attributes="member: 4937"><p>Probably someone has already said this, but the two spells don't do the same thing.</p><p></p><p>Assuming I knew nothing of the game's history, these are things that I would rule against using the second version of the spell:</p><p></p><p>a) "I cast knock to unbar a door." - Bars are not locks and they don't unlock.</p><p>b) "I cast knock to unbolt a door." - Bolts are not locks and they don't unlock.</p><p>c) "I cast knock to open the stuck door." - Doors that are stuck because of rusted hinges or warped frames are not locks and they don't unlock.</p><p></p><p>But all of that goes against the historical implementation of the spell.</p><p></p><p>Also I love that loudly is defined. As a DM reading "loudly' I would assume, "A sound that would be clear to everyone in the room." I would be imagining a lock unlocking with a loud "click". Instead the spell defines it as something as loud and ringing as a hammer blow or a bell. It's not a click, it's a "BANG!" that potentially everyone in a building hears and goes, "What was THAT?!?!?". That's not at all clear from something as broad as "loudly" and totally transforms how I would imagine the spell playing out.</p><p></p><p>I strongly disagree. The One D&D wording vastly reduces my cognitive load as a GM because it never forces me to stop and decide what the words actually mean. Nothing involves more cognitive load than issuing a ruling because the rules are silent. Yes, you could probably get away with not giving examples of the types of locks and fasteners it works on, but it probably does clarify for someone what is stuck imagining the spell is only useful on doors. Also, since spells are little packets of narrative force they are traditionally ruled to do exactly what they say they do and only exactly what they say that they do. So your version of knock doesn't unbar, unbolt, and unstick doors.</p><p></p><p>And actually, I'm not sure either is as perfectly clear and descriptive as I would want. If I cast Knock on a door with one lock, that is also barred, bolted, and stuck, does it become openable or is only one condition removed and if so which one?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8802243, member: 4937"] Probably someone has already said this, but the two spells don't do the same thing. Assuming I knew nothing of the game's history, these are things that I would rule against using the second version of the spell: a) "I cast knock to unbar a door." - Bars are not locks and they don't unlock. b) "I cast knock to unbolt a door." - Bolts are not locks and they don't unlock. c) "I cast knock to open the stuck door." - Doors that are stuck because of rusted hinges or warped frames are not locks and they don't unlock. But all of that goes against the historical implementation of the spell. Also I love that loudly is defined. As a DM reading "loudly' I would assume, "A sound that would be clear to everyone in the room." I would be imagining a lock unlocking with a loud "click". Instead the spell defines it as something as loud and ringing as a hammer blow or a bell. It's not a click, it's a "BANG!" that potentially everyone in a building hears and goes, "What was THAT?!?!?". That's not at all clear from something as broad as "loudly" and totally transforms how I would imagine the spell playing out. I strongly disagree. The One D&D wording vastly reduces my cognitive load as a GM because it never forces me to stop and decide what the words actually mean. Nothing involves more cognitive load than issuing a ruling because the rules are silent. Yes, you could probably get away with not giving examples of the types of locks and fasteners it works on, but it probably does clarify for someone what is stuck imagining the spell is only useful on doors. Also, since spells are little packets of narrative force they are traditionally ruled to do exactly what they say they do and only exactly what they say that they do. So your version of knock doesn't unbar, unbolt, and unstick doors. And actually, I'm not sure either is as perfectly clear and descriptive as I would want. If I cast Knock on a door with one lock, that is also barred, bolted, and stuck, does it become openable or is only one condition removed and if so which one? [/QUOTE]
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Making spell descriptions less dense?
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